Johnn Four
Web Monkey

Joined: 12 Jan 2004 |
Posted: Thursday, 10 July 2008 09:55PM |
The game that sparked one of the most dynamic communities in the world gets an update to end all updates. Download it automagically through the in-game updater or from the NWN support area. Read what's new in 1.69.
Vista users encountering problems, please check here for solutions.Edited By Craig Welburn on 09/30/08 15:43 |
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Rodro Lliv
Game Owner
NWN NWN: SoU NWN: HotU SW: KotOR PC NWN 2 NWN 2: MotB
Joined: 21 May 2004 |
Posted: Thursday, 10 July 2008 10:22PM |
Just a quick note: the patch has been released for English versions. For European players who want to help in the release of other languages versions, this is from the NWN patch section:
Quote: Want to do something for the Neverwinter Nights community? The French, Italian, Spanish and German 1.69 patches are not currently translated. If you are interested in helping the community by offering your French, Italian, German or Spanish translation skills please contact bulletin@bioware.comYour fellow community members will appreciate it!
I already sent an e-mail to offer my help. |
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Proleric
Game Owner
NWN NWN: SoU NWN: HotU NWN 2
Joined: 26 May 2006 |
Posted: Thursday, 10 July 2008 10:40PM |
Enigma Island demonstrates the impact that horses and some other 1.69 features can have on a full-scale playable module. Sorry kids - it's rated Adult - but there is also a link on the same page to the Riding Academy player tutorial, which is for everyone.
The Builders Guide may be useful to module builders, as it covers the impact of 1.69 on existing modules as well as describing the new features. There is so much new content that I've had to limit the scope to horses and creature scaling (fortunately, most of the other features are easy to use out-of-the box). _________________ Proleric
Builders Guide to Horses & Creature Scaling Enigma Island |
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ast318
Joined: 10 Jul 2008 |
Posted: Thursday, 10 July 2008 11:15PM |
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Great.. got the update and now the game just chugs really slow now. Was working perfectly fine before... |
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Beardicus
Game Owner
NWN NWN: SoU NWN: HotU NWN 2
Joined: 25 Jan 2008 |
Posted: Friday, 11 July 2008 12:43AM |
yeah....I got the new patch as well...and besides that you have to buy the moduals to actually USE the class and features...but it also now refuses to let me play in my online server Talus - Lanthar's Lair.
I'm not very amused and I'm hoping you'll put up directions to somehow uninstall or possibly downgrade from this patch. I'm very disappointed. |
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Craig Welburn
Live Team Programmer

Joined: 25 Mar 2002 From: Bioware |
Posted: Friday, 11 July 2008 01:31AM |
Quote: Posted 07/11/08 00:43 (GMT) by Beardicus
yeah....I got the new patch as well...and besides that you have to buy the moduals to actually USE the class and features...but it also now refuses to let me play in my online server Talus - Lanthar's Lair.
I'm not very amused and I'm hoping you'll put up directions to somehow uninstall or possibly downgrade from this patch. I'm very disappointed.
If you are playing multiplayer, you shouldn't update to 1.69 until the server you want to play on has also updated to 1.69 (as both the server and client need to be running the same version in order to connect). It may take a few days for some servers to update to the new version.
In the meantime, if you temporarily need to revert back to 1.68 the revert patches for the previous version are all on the patch page.
http://nwn.bioware.com/support/patch.html
You don't have to buy the Premium Modules in order to use the content. That was the point of the 1.69 update, the Premium Module content is now all included in the core game.
However, the module you are playing will have to be updated by the builder of the module in order to take advantage of most of the new 1.69 content (placeables, creatures, horses, etc).
The new Purple Dragon Knight class should be available as soon as you update, unless the module you are playing uses custom made community content that overrides the core game resources. In which case it should become available in that module when the module builder updates the module's custom content to work with the 1.69 resources.
Hope that helps, Craig.Edited By Craig Welburn on 07/11/08 01:37 |
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Sir DragonSkull
Game Owner
NWN NWN: SoU NWN: HotU
Joined: 24 Jan 2006 |
Posted: Friday, 11 July 2008 01:46AM |
Well, I've been looking forward to this for some time, only to be dissapointed Post-Update, all I can run is the toolset. Play and DM Client get me the nwnloader and then nothing. I've tried the critical rebuild already. I'm on Vista and have had NO issues with the game previously that the animation fix didn't help with. To be blunt: W-T-F!!??!!?!!  _________________ To err is Human. To REALLY screw up takes a computer.Edited By Sir DragonSkull on 07/11/08 01:46 |
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Thor DM
Game Owner
NWN NWN: SoU NWN: HotU
Joined: 28 Sep 2007 |
Posted: Friday, 11 July 2008 02:54AM |
A huge thanks for making this patch. The features and content added brings another whole new level of possibilities. As far as final patches, this is epic!  _________________ Arkaz - Islands of the Lost http://www.arkaz.comEdited By Thor DM on 07/11/08 02:58 |
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Vampyre_Dark
Game Owner
NWN NWN: SoU NWN: HotU
Joined: 28 Jan 2002 |
Posted: Friday, 11 July 2008 03:28AM |
I either crash at startup or I get the NWN logo and it never starts up at all.
Vista Home Basic
Also, the tail selection allows you to choose any model in the game as a tail.
edit: Right click / Run as Admin fixes it. _________________ Rogues do it from behind... But not anymore, stealth is broken.Edited By Vampyre_Dark on 07/11/08 03:38 |
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mastersuntzu
Game Owner
NWN NWN: SoU NWN: HotU
Joined: 06 Aug 2006 From: Tucson, Az |
Posted: Friday, 11 July 2008 05:04AM |
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OMG, TYVM Vampyre Dark...that was driving me nuts not being able to use my quirky auto login button. Thanks for the hint on run as admin. |
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nahor23
Game Owner
NWN NWN: SoU NWN: HotU SW: KotOR Xbox NWN 2 NWN 2: MotB
Joined: 15 Jul 2007 |
Posted: Friday, 11 July 2008 05:22AM |
when i go onto the toolset in v1.69, whenever i click on a npc or placeable introduced by 1.69, it has no model, or its invisible or something. Take the purple dragon knight for example, when i go into its properties, there is no appearance model selected, or portait, same with all the other v1.69 things. The only things that appear is the tilesets. Is it not compatible with CEP 2? Can someone please help me, because i just dont want to have downloaded 390mb for nothing.  |
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Proleric
Game Owner
NWN NWN: SoU NWN: HotU NWN 2
Joined: 26 May 2006 |
Posted: Friday, 11 July 2008 07:15AM |
Quote: Posted 07/11/08 03:28 (GMT) by Vampyre_Dark
... the tail selection allows you to choose any model in the game as a tail.
Correct. It's not a bug, it's a powerful feature. You can use it to make almost any creature larger or smaller (see Builders Guide).
I say "almost", because there are a few models which aren't available as tails (unless you tweak the 2da). The major constraint is that part-based creatures can never be used as tails, so they can't be scaled. _________________ Proleric
Builders Guide to Horses & Creature Scaling Enigma Island |
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Skjellifetti
Game Owner
NWN NWN: SoU NWN 2
Joined: 21 Aug 2003 |
Posted: Friday, 11 July 2008 12:42PM |
Quote: Posted 07/11/08 05:22 (GMT) by nahor23
when i go onto the toolset in v1.69, whenever i click on a npc or placeable introduced by 1.69, it has no model, or its invisible or something.
I experience the same problem - none of the 1.69 models display, and I get an "access violation" error msg. This happens in a module with CEP2 installed. I tried building, but that didn't fix the problem.
When I create a new module without any haks, everything works fine. |
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Proleric
Game Owner
NWN NWN: SoU NWN: HotU NWN 2
Joined: 26 May 2006 |
Posted: Friday, 11 July 2008 01:23PM |
Quote: Posted 07/11/08 05:22 (GMT) by nahor23
when i go onto the toolset in v1.69, whenever i click on a npc or placeable introduced by 1.69, it has no model ... Is it not compatible with CEP 2? ...
If you open an existing module in the toolset, and you can't see the 1.69 content, the module's haks are probably over-riding some 2da files, which have changed significantly in 1.69.
CEP is one example of this. I'm no expert, but I've heard that you need CEP 2.1 if you want to add 1.69 features to a CEP module.
See Builders Guide for a general overview of the impact of 1.69 on existing modules. _________________ Proleric
Builders Guide to Horses & Creature Scaling Enigma IslandEdited By Proleric on 07/11/08 13:26 |
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Matt Vaessen
Game Owner
NWN NWN: SoU NWN: HotU
Joined: 04 Feb 2008 |
Posted: Friday, 11 July 2008 01:39PM |
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I crash right after the Atari Logo load. I'm running Windows XP |
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