BioWare
BioWare Info BioWare Games Support Forums BioWare Store
BioWare Forums Home
BioWare Forums Home

BioWare News Discussion

   Post Reply

Go to Page ( 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 Next )

    Add this To My Topics

   Go To Bottom

Author 10 Jul 2008 - The Final 1.69 Update (English Only)
Johnn Four
Web Monkey


Joined: 12 Jan 2004
Posted: Thursday, 10 July 2008 09:55PM
The game that sparked one of the most dynamic communities in the world gets an update to end all updates. Download it automagically through the in-game updater or from the NWN support area. Read what's new in 1.69.

Vista users encountering problems, please check here for solutions.

Edited By Craig Welburn on 09/30/08 15:43

  Profile: Johnn Four   Send Message To: Johnn Four
Rodro Lliv
Game Owner
Profile: Rodro LlivNWN
NWN: SoU
NWN: HotU
SW: KotOR PC
NWN 2
NWN 2: MotB


Joined: 21 May 2004
Posted: Thursday, 10 July 2008 10:22PM
Just a quick note: the patch has been released for English versions. For European players who want to help in the release of other languages versions, this is from the NWN patch section:

Quote: Want to do something for the Neverwinter Nights community?

The French, Italian, Spanish and German 1.69 patches are not currently translated.

If you are interested in helping the community by offering your French, Italian, German or Spanish translation skills please contact bulletin@bioware.com

Your fellow community members will appreciate it!

I already sent an e-mail to offer my help.
  Profile: Rodro Lliv   Send Message To: Rodro Lliv
Proleric
Game Owner
Profile: ProlericNWN
NWN: SoU
NWN: HotU
NWN 2


Joined: 26 May 2006
Posted: Thursday, 10 July 2008 10:40PM
Enigma Island demonstrates the impact that horses and some other 1.69 features can have on a full-scale playable module. Sorry kids - it's rated Adult - but there is also a link on the same page to the Riding Academy player tutorial, which is for everyone.

The Builders Guide may be useful to module builders, as it covers the impact of 1.69 on existing modules as well as describing the new features. There is so much new content that I've had to limit the scope to horses and creature scaling (fortunately, most of the other features are easy to use out-of-the box).
_________________
Proleric

Builders Guide to Horses & Creature Scaling
Enigma Island
  Profile: Proleric   Send Message To: Proleric
ast318

Joined: 10 Jul 2008
Posted: Thursday, 10 July 2008 11:15PM
Great.. got the update and now the game just chugs really slow now. Was working perfectly fine before...
  Profile: ast318   Send Message To: ast318
Beardicus
Game Owner
Profile: BeardicusNWN
NWN: SoU
NWN: HotU
NWN 2


Joined: 25 Jan 2008
Posted: Friday, 11 July 2008 12:43AM
yeah....I got the new patch as well...and besides that you have to buy the moduals to actually USE the class and features...but it also now refuses to let me play in my online server Talus - Lanthar's Lair.

I'm not very amused and I'm hoping you'll put up directions to somehow uninstall or possibly downgrade from this patch. I'm very disappointed.
  Profile: Beardicus   Send Message To: Beardicus
Craig Welburn
Live Team Programmer


Joined: 25 Mar 2002
From: Bioware
Posted: Friday, 11 July 2008 01:31AM
Quote: Posted 07/11/08 00:43 (GMT) by Beardicus

yeah....I got the new patch as well...and besides that you have to buy the moduals to actually USE the class and features...but it also now refuses to let me play in my online server Talus - Lanthar's Lair.

I'm not very amused and I'm hoping you'll put up directions to somehow uninstall or possibly downgrade from this patch. I'm very disappointed.

If you are playing multiplayer, you shouldn't update to 1.69 until the server you want to play on has also updated to 1.69 (as both the server and client need to be running the same version in order to connect). It may take a few days for some servers to update to the new version.

In the meantime, if you temporarily need to revert back to 1.68 the revert patches for the previous version are all on the patch page.

http://nwn.bioware.com/support/patch.html

You don't have to buy the Premium Modules in order to use the content. That was the point of the 1.69 update, the Premium Module content is now all included in the core game.

However, the module you are playing will have to be updated by the builder of the module in order to take advantage of most of the new 1.69 content (placeables, creatures, horses, etc).

The new Purple Dragon Knight class should be available as soon as you update, unless the module you are playing uses custom made community content that overrides the core game resources. In which case it should become available in that module when the module builder updates the module's custom content to work with the 1.69 resources.

Hope that helps,
Craig.

Edited By Craig Welburn on 07/11/08 01:37

  Profile: Craig Welburn   Send Message To: Craig Welburn
Sir DragonSkull
Game Owner
Profile: Sir DragonSkullNWN
NWN: SoU
NWN: HotU


Joined: 24 Jan 2006
Posted: Friday, 11 July 2008 01:46AM
Well, I've been looking forward to this for some time, only to be dissapointed Post-Update, all I can run is the toolset. Play and DM Client get me the nwnloader and then nothing. I've tried the critical rebuild already. I'm on Vista and have had NO issues with the game previously that the animation fix didn't help with.
To be blunt: W-T-F!!??!!?!!
_________________
To err is Human.
To REALLY screw up takes a computer.

Edited By Sir DragonSkull on 07/11/08 01:46

  Profile: Sir DragonSkull   Send Message To: Sir DragonSkull
Thor DM
Game Owner
Profile: Thor DMNWN
NWN: SoU
NWN: HotU


Joined: 28 Sep 2007
Posted: Friday, 11 July 2008 02:54AM
A huge thanks for making this patch. The features and content added brings another whole new level of possibilities. As far as final patches, this is epic!
_________________
Arkaz - Islands of the Lost
http://www.arkaz.com

Edited By Thor DM on 07/11/08 02:58

  Profile: Thor DM   Send Message To: Thor DM
Vampyre_Dark
Game Owner
Profile: Vampyre_DarkNWN
NWN: SoU
NWN: HotU


Joined: 28 Jan 2002
Posted: Friday, 11 July 2008 03:28AM
I either crash at startup or I get the NWN logo and it never starts up at all.

Vista Home Basic

Also, the tail selection allows you to choose any model in the game as a tail.

edit: Right click / Run as Admin fixes it.
_________________
Rogues do it from behind...
But not anymore, stealth is broken.

Edited By Vampyre_Dark on 07/11/08 03:38

  Profile: Vampyre_Dark   Send Message To: Vampyre_Dark
mastersuntzu
Game Owner
Profile: mastersuntzuNWN
NWN: SoU
NWN: HotU


Joined: 06 Aug 2006
From: Tucson, Az
Posted: Friday, 11 July 2008 05:04AM
OMG, TYVM Vampyre Dark...that was driving me nuts not being able to use my quirky auto login button. Thanks for the hint on run as admin.
  Profile: mastersuntzu   Send Message To: mastersuntzu
nahor23
Game Owner
Profile: nahor23NWN
NWN: SoU
NWN: HotU
SW: KotOR Xbox
NWN 2
NWN 2: MotB


Joined: 15 Jul 2007
Posted: Friday, 11 July 2008 05:22AM
when i go onto the toolset in v1.69, whenever i click on a npc or placeable introduced by 1.69, it has no model, or its invisible or something. Take the purple dragon knight for example, when i go into its properties, there is no appearance model selected, or portait, same with all the other v1.69 things. The only things that appear is the tilesets. Is it not compatible with CEP 2? Can someone please help me, because i just dont want to have downloaded 390mb for nothing.
  Profile: nahor23   Send Message To: nahor23
Proleric
Game Owner
Profile: ProlericNWN
NWN: SoU
NWN: HotU
NWN 2


Joined: 26 May 2006
Posted: Friday, 11 July 2008 07:15AM
Quote: Posted 07/11/08 03:28 (GMT) by Vampyre_Dark

... the tail selection allows you to choose any model in the game as a tail.

Correct. It's not a bug, it's a powerful feature. You can use it to make almost any creature larger or smaller (see Builders Guide).

I say "almost", because there are a few models which aren't available as tails (unless you tweak the 2da). The major constraint is that part-based creatures can never be used as tails, so they can't be scaled.
_________________
Proleric

Builders Guide to Horses & Creature Scaling
Enigma Island
  Profile: Proleric   Send Message To: Proleric
Skjellifetti
Game Owner
Profile: SkjellifettiNWN
NWN: SoU
NWN 2


Joined: 21 Aug 2003
Posted: Friday, 11 July 2008 12:42PM
Quote: Posted 07/11/08 05:22 (GMT) by nahor23

when i go onto the toolset in v1.69, whenever i click on a npc or placeable introduced by 1.69, it has no model, or its invisible or something.

I experience the same problem - none of the 1.69 models display, and I get an "access violation" error msg. This happens in a module with CEP2 installed. I tried building, but that didn't fix the problem.

When I create a new module without any haks, everything works fine.
  Profile: Skjellifetti   Send Message To: Skjellifetti
Proleric
Game Owner
Profile: ProlericNWN
NWN: SoU
NWN: HotU
NWN 2


Joined: 26 May 2006
Posted: Friday, 11 July 2008 01:23PM
Quote: Posted 07/11/08 05:22 (GMT) by nahor23

when i go onto the toolset in v1.69, whenever i click on a npc or placeable introduced by 1.69, it has no model ... Is it not compatible with CEP 2? ...

If you open an existing module in the toolset, and you can't see the 1.69 content, the module's haks are probably over-riding some 2da files, which have changed significantly in 1.69.

CEP is one example of this. I'm no expert, but I've heard that you need CEP 2.1 if you want to add 1.69 features to a CEP module.

See Builders Guide for a general overview of the impact of 1.69 on existing modules.
_________________
Proleric

Builders Guide to Horses & Creature Scaling
Enigma Island

Edited By Proleric on 07/11/08 13:26

  Profile: Proleric   Send Message To: Proleric
Matt Vaessen
Game Owner
Profile: Matt VaessenNWN
NWN: SoU
NWN: HotU


Joined: 04 Feb 2008
Posted: Friday, 11 July 2008 01:39PM
I crash right after the Atari Logo load. I'm running Windows XP
  Profile: Matt Vaessen   Send Message To: Matt Vaessen

Go to Page ( 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 Next )

   Post Reply

What do these icons mean?
Where can I learn how to use the forums?

Jump To:

Search Forums | Forums FAQ | Forum Archives

 

BioWare Store
Hide/Show

You can log in to view your messages.

Hide/Show

5,037,148 BioWare Users:
  35 Logged In
  1 Hidden
  153 Guests

8,767,705 posts in the forums

Newest Forum Topics:
1. heads/skins/etc (NWN2: Custom Content)

2. screen bleedover problem (NWN2: Builders - NWN2 Toolset)

3. Comment from Mr. Bartel (Premium Neverwinter Nights 1 Modules Discussion)

4. Factions (NWN 1: Scripting)

5. does dodge actually work (NWN2: General discussion forums for NWN2 (No Spoilers Allowed))

Current time is: (set time)
Sat, 21 November 2009 06:17AM