Planetus
Game Owner
NWN NWN: SoU NWN: HotU NWN 2
Joined: 17 Oct 2006 |
Posted: Friday, 14 December 2007 03:48AM |
this is actually two questions, both of which have been asked before, but those topics generally degenerated into posters saying what they would like to see over and over again, or arguements on the value of tasteful (or tasteless) nudity. That being said, we have yet to hear much of an answer on either so:
1.) How undressed will our characters get? I'm not asking for nudity (though I'm sure a patch will probably appear soon for those that do), but will 'unarmored' be simple underwear (bra and panties, boxers or briefs), culturally specific sleep wear (full length wool body suits like you see from the 1780's, maybe something else for dwarves and elves), street clothes (simple, nondistinct, but effective and normal), class-specific dress (kind of like BG2 had, only in 3D), or something strange and wonderful I have yet to imagine ('unarmored' allies become ninja clown squirrels)?
2.)Will there be either the option or the opportunity to dress up? Will any plot or side-plot bring us to a formal banquet, ball, etc. where plate armor and wyvernhide leggings just don't cut it? Will we ever be thrown in prison or out on the street, or have to sneak through the poor quarter in such a way as to demand our characters dress appropriately? How much variety will there be between armor types? Will we be able to dress up our characters ourselves with stylish outfits and costumes, or will armor be ugly and effective? _________________ "Elminster this, Elminster that! Give ME two thousand years and a pointy hat and I'll kick his arse!" -Edwin, BG |
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VonChalay
Game Owner
NWN SW: KotOR PC Jade Empire:SE NWN 2
Joined: 13 Sep 2006 From: Planet Earth |
Posted: Friday, 14 December 2007 06:55AM |
1) Whalebone corsets for the ladies and sheepskin long-johns for the gents I say! (That is assuming there are whales and sheep in TheDas).
2) Situational costume change requirements can certainly be easily implemented (in this case saying “easily” will not result in kitty death – they did it 4 times in KotoR; spacesuit, wetsuit, sandpeople robes and undergarment for 1st part of Lev) if they've written plot situations calling for it. Whether there will be such situations as you described above, I guess only the devs can answer. Methinks the Proving Ground Arena is already 1 candidate for armour/clothing restrictions - culturally based dueling tends to be like that (e.g. Echani, BG2 druid grove etc.) - so it's dwarven lioncloths only all the way!
CheersEdited By VonChalay on 12/14/07 07:07 |
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leferd
Game Owner
NWN SW: KotOR PC Jade Empire NWN 2 NWN 2: MotB NWN 2: SoZ Mass Effect Mass Effect PC
Joined: 22 Jul 2002 |
Posted: Friday, 14 December 2007 07:19AM |
In Mass Effect, they had separate uniforms for the player character and party npc's when in-ship and out in the field. And *cough* a third non-issued wear for on-the-bunk apparel.
I wouldn't imagine that it wouldn't necessarily be the same for DA. It'd be hard to sleep comfortably in chainmail bikinis and scalemail when at the inn. |
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Juhy
Game Owner
NWN NWN: SoU NWN: HotU
Joined: 28 Dec 2002 From: Slovenia |
Posted: Friday, 14 December 2007 12:49PM |
ugh, quests that need specific clothing (#2) are really annoying.. (or even NPCs that need you to look a certain way to say something) I tend to miss them _________________ DA is a zombie musical! |
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Lord_Trotwell
Game Owner
NWN 2
Joined: 20 Oct 2005 |
Posted: Friday, 14 December 2007 01:37PM |
I absolutely loved it in fallout 2, when the Vault city customs officer wen't hyper seeing me in my original vault 13 suit =)
Clothing affecting things in game is good, but I admid sometimes clothing related quest's seems to be bit artificial. |
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David Gaider
Lead Writer

Joined: 17 Oct 2001 From: Edmonton, AB |
Posted: Friday, 14 December 2007 04:27PM |
Quote: Posted 12/14/07 03:48 (GMT) by Planetus Will there be either the option or the opportunity to dress up? Will any plot or side-plot bring us to a formal banquet, ball, etc. where plate armor and wyvernhide leggings just don't cut it? Will we ever be thrown in prison or out on the street, or have to sneak through the poor quarter in such a way as to demand our characters dress appropriately? How much variety will there be between armor types? Will we be able to dress up our characters ourselves with stylish outfits and costumes, or will armor be ugly and effective?
There are a couple of quests that I can think of where you have the option to disguise yourself in an outfit, but no "formal attire only" tea parties that I can think of (though that's a neat idea).
As for armor, there are indeed different types and variances within each. Whether one is prettier or more stylish than the other-- I guess that will be subjective. There is also regular clothing if you want to put it on, but wearing armor certainly isn't out of place in this environment. _________________ Zevran: "Hello my stocky little friend!" Oghren: "Huh. You got small breasts for a gal." Zevran: "Ah. This is where we begin the typical dwarven/elven rivalry, is it?" Oghren: "Nahhh." |
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KDY-Worker1138
Game Owner
NWN NWN: SoU NWN: HotU SW: KotOR PC Jade Empire:SE NWN 2 NWN 2: MotB NWN 2: SoZ Mass Effect Mass Effect PC
Joined: 29 Mar 2004 |
Posted: Saturday, 15 December 2007 08:00AM |
Tangent : Speaking of armours could you please not follow the trend of Mass Effect, where only 1 or 2 sets of armour is useful and the rest is utterly useless, I almost pity the designer whom has worked for hours making the Survivor, assassin, Explore - Etc sets. _________________ "poor player, That struts and frets his hour upon the stage, And then is heard no more: it is a tale Told by an idiot, full of sound and fury, Signifying nothing." |
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Squire
Game Owner
NWN NWN: SoU NWN: HotU NWN 2 NWN 2: MotB NWN 2: SoZ
Joined: 23 Jun 2002 From: England |
Posted: Saturday, 15 December 2007 07:27PM |
Quote: Posted 12/14/07 16:27 (GMT) by David Gaider
There are a couple of quests that I can think of where you have the option to disguise yourself in an outfit, but no "formal attire only" tea parties that I can think of (though that's a neat idea).
how about instances where having formal attire on isn't a requirement but might help you; like, for example, if you have to see the King, and he'd be more likely to be persuaded by you if you're decked out in finery than if you were still wearing your blood stained, sweat soaked armour that you slept in last night? (i.e. wearing formal attire gives you a +10 bonus to diplomacy skills in government buildings) _________________ So at the start (well not the start), Harry either dies or has sex (or neither), leaving not Sarah (unless it's Sarah) to fall in love, or not in love, with a shark, squid, a pebble, a policeman, or none or all of the above. |
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Woolfsmck
Joined: 29 May 2007 |
Posted: Saturday, 15 December 2007 07:47PM |
Quote: Posted 12/14/07 16:27 (GMT) by David Gaider
There are a couple of quests that I can think of where you have the option to disguise yourself in an outfit, but no "formal attire only" tea parties that I can think of (though that's a neat idea).
I seem to recall that the game 'Arcanum' had an interesting attire selection and that the cost/quality of the the clothes affected attributes to a small degree. In fact there were multiple clothing shops some with high end items others with less valuable items.
 _________________ Time and tide wait for no toon......... |
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Lahazo
Joined: 03 May 2007 |
Posted: Saturday, 15 December 2007 09:44PM |
Quote: Posted 12/15/07 19:47 (GMT) by Woolfsmck Quote: Posted 12/14/07 16:27 (GMT) by David Gaider
There are a couple of quests that I can think of where you have the option to disguise yourself in an outfit, but no "formal attire only" tea parties that I can think of (though that's a neat idea).
I seem to recall that the game 'Arcanum' had an interesting attire selection and that the cost/quality of the the clothes affected attributes to a small degree. In fact there were multiple clothing shops some with high end items others with less valuable items.
Yep, Arcanum gave reaction bonuses to nice clothes. It also gave reaction penalties if you walked into a gentleman's club dressed like a barbarian. |
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Chokladglass
Game Owner
SW: KotOR PC Jade Empire:SE
Joined: 01 May 2007 From: The dark forests of Sweden |
Posted: Saturday, 15 December 2007 10:27PM |
Quote: Posted 12/15/07 21:44 (GMT) by Lahazo Quote: Posted 12/15/07 19:47 (GMT) by Woolfsmck Quote: Posted 12/14/07 16:27 (GMT) by David Gaider
There are a couple of quests that I can think of where you have the option to disguise yourself in an outfit, but no "formal attire only" tea parties that I can think of (though that's a neat idea).
I seem to recall that the game 'Arcanum' had an interesting attire selection and that the cost/quality of the the clothes affected attributes to a small degree. In fact there were multiple clothing shops some with high end items others with less valuable items.
Yep, Arcanum gave reaction bonuses to nice clothes. It also gave reaction penalties if you walked into a gentleman's club dressed like a barbarian. If that is implemented, then it would only make sense to have some characters who would respond well to the bloodstained armour. Bandit leaders and such will not want to talk to some cowardly nobleman in silk and satin. Rob him perhaps, but not talk to him.  _________________ It may be a touch unladylike, but I'm gonna slit your throat I am |
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Tsuga C
Game Owner
NWN NWN: SoU NWN: HotU
Joined: 19 Oct 2001 From: Michigan, USA |
Posted: Monday, 17 December 2007 01:03AM |
As we'll be dealing with medieval fantasy, let's hope it's heavy on the medieval and light on the fantsy. NWN included too many over-the-top and just plain silly options in terms of arms, panoplies, and clothing. _________________ "You call yourself a patriot and loyal subject to the Crown?"--British Lt.
"I do not call myself subject to much at all."--Hawkeye
Don't Tread On Me!
http://www.cbrrescue.org/default.asp |
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kormesios
Game Owner
SW: KotOR PC Jade Empire:SE NWN 2 Mass Effect PC
Joined: 30 Dec 2004 |
Posted: Monday, 17 December 2007 04:40AM |
I remember some older games would make a point of having you adopt a non-hostile attitude if you wanted to speak with people--which usually meant merely sheathing your sword, but it could be extended to not wearing armor or even carrying a sword while in a city/court/temple/etc.
It would really be a nice touch, IMHO, since it would change-up the tactical situations a party might face if they were attacked in 'civilized' areas. And if it were done consistently it would feel a lot less forced than simply adding one sub-plot where you can't take your ueber-armor.
Of course, doing it consistently would force it to be designed in from the beginning, which doesn't seem to be the case. |
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Woolfsmck
Joined: 29 May 2007 |
Posted: Monday, 17 December 2007 07:16AM |
Quote: Posted 12/17/07 04:40 (GMT) by kormesios
I remember some older games would make a point of having you adopt a non-hostile attitude if you wanted to speak with people--which usually meant merely sheathing your sword, but it could be extended to not wearing armor or even carrying a sword while in a city/court/temple/etc.
It would really be a nice touch, IMHO, since it would change-up the tactical situations a party might face if they were attacked in 'civilized' areas. And if it were done consistently it would feel a lot less forced than simply adding one sub-plot where you can't take your ueber-armor.
Of course, doing it consistently would force it to be designed in from the beginning, which doesn't seem to be the case.
Do what consistently? Getting attacked in town when you are 'pose to take off your armour and weapons? I can't see how that make sense. I would simply take the reaction penalty and leave my equiptment on for a fight.
 _________________ Time and tide wait for no toon......... |
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Chokladglass
Game Owner
SW: KotOR PC Jade Empire:SE
Joined: 01 May 2007 From: The dark forests of Sweden |
Posted: Monday, 17 December 2007 07:19PM |
Quote: Posted 12/17/07 04:40 (GMT) by kormesios
I remember some older games would make a point of having you adopt a non-hostile attitude if you wanted to speak with people--which usually meant merely sheathing your sword, but it could be extended to not wearing armor or even carrying a sword while in a city/court/temple/etc.
It would really be a nice touch, IMHO, since it would change-up the tactical situations a party might face if they were attacked in 'civilized' areas. And if it were done consistently it would feel a lot less forced than simply adding one sub-plot where you can't take your ueber-armor.
Of course, doing it consistently would force it to be designed in from the beginning, which doesn't seem to be the case. Good idea, I liked that in Divine Divinity for example. And it sort of makes sense, people usually don't like it when you talk to them while holding a giant sword ready (ehm, not that I've tried). Of course the wepon could be sheathed automatically when you aren't in combat, that's another solution... _________________ Edit: I won't tell you what I edited! Being a perfectionist I have the right to edit as much as I want!Edited By Chokladglass on 12/17/07 19:21 |
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