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Author Classes ?
ushae
Game Owner
Profile: ushaeJade Empire
NWN 2
Mass Effect
Mass Effect PC


Joined: 02 Dec 2006
From: Uk
Posted: Monday, 10 December 2007 02:25PM
Sorry if this topic has already surfaced in the forums before.

What is the basis of class distinction in this game ? Do we create our character with pre-defined classes like that seen in Mass Effect (and most RPG's for that matter) or is it something we develop from the ground up beginning from character creation.

What I mean by this is do we 'define' our own class by doing 'more' of a particular type of combat ie magic, melee, ranged etc like that seen in Dungeon Siege ?

Thanks for any feedback
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Gecon
Game Owner
Profile: GeconNWN
NWN: SoU
NWN: HotU
SW: KotOR PC
NWN 2
NWN 2: MotB
NWN 2: SoZ


Joined: 01 Aug 2002
From: Germany
Posted: Monday, 10 December 2007 03:09PM
Well, I might be outdated there, but I know that

- DA will have 3 start classes - strength based warrior, dexterity based warrior (aka rogue), spellcaster

- After some leveling, the starter classes can specialize. We dont know much about what specialized classes exactly will pop up, but one can rely on getting the usual fantasy archetypes, such as ranger or bard, even if they might be different than in other games.

- Magic will be mana based.

- There will be only one "type" of magic, i.e. there will be not distinction between divine and arcane magic.
_________________
We are such stuff / As dreams are made on, and our little life / Is rounded with a sleep. - Prospero, The Tempest, by Shakespeare

Edited By Gecon on 12/10/07 15:11

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Georg Zoeller
Senior Technical Designer


Joined: 27 May 2003
From: Austin, TX
Posted: Friday, 14 December 2007 05:13AM
There are no class based item usage restrictions (e.g. if you want to wield a sword with your mage, go ahead).
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Level 21 German Combat Monkey
Lead Systems Designer, Dragon Age: Origins.
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Mescalero
Game Owner
Profile: MescaleroNWN


Joined: 20 May 2002
Posted: Friday, 14 December 2007 08:17AM
Will there be attribute based restrictions? meaning a character is too weak, has not enough points in one skill or not the right feat? Or is it more along the line of "You can use it, but you're gonna suck at it"?
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Zelphi
Game Owner
Profile: ZelphiNWN
NWN: SoU
NWN: HotU
NWN 2
NWN 2: SoZ


Joined: 08 Dec 2002
From: Here
Posted: Friday, 14 December 2007 12:29PM
I believe the only thing that's been said on the matter of requirements is that you might not have the stamina to make full use.

I.E. A Warrior could swing their sword all day in any number of dramatic fashions, Mage... not so much.
_________________
Quote: Posted 09/14/04 15:35:02 (GMT) by Darcy Pajak

At this time, I can say that we have no plans to impliment a z-axis in Dragon age.

DA is a 2D sprite based game!
-
Secret of Mana is the precursor to DA!
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David Gaider
Lead Writer


Joined: 17 Oct 2001
From: Edmonton, AB
Posted: Friday, 14 December 2007 04:56PM
Quote: Posted 12/14/07 12:29 (GMT) by Zelphi
I believe the only thing that's been said on the matter of requirements is that you might not have the stamina to make full use.

I.E. A Warrior could swing their sword all day in any number of dramatic fashions, Mage... not so much.
Actually, no -- stamina would only get used by employing special attacks and abilities. You can indeed swing your sword all day in regular fashion (if not dramatic).
_________________
Zevran: "Hello my stocky little friend!"
Oghren: "Huh. You got small breasts for a gal."
Zevran: "Ah. This is where we begin the typical dwarven/elven rivalry, is it?"
Oghren: "Nahhh."
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Juhy
Game Owner
Profile: JuhyNWN
NWN: SoU
NWN: HotU


Joined: 28 Dec 2002
From: Slovenia
Posted: Friday, 14 December 2007 07:40PM
I guess my fighter's name will be Lawnmower the Mad. Coz he'll be running around waving his sword like hes mowing lawn, lemme tell you now...
which reminds me, will DA have scythes as weapons? har har har
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DA is a zombie musical!
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