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Author It's done when it's done, but....
MageOfOranges

Joined: 28 Nov 2006
Posted: Friday, 07 September 2007 05:59PM
Not trying to badger you with timetables or something that would get this thread locked. Just wondering how the process works. Do you have a secret time set as a goal that you would like to hit, knowing that you may be delayed, or does the team just keep working on things until one day its finished? Or is it somewhere inbetween?

MoO
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Jakob Persson

Joined: 11 Dec 2005
Posted: Friday, 07 September 2007 06:05PM
There has to be some plan eventually for a deadline, I don't think you can ever stop improving on a modern game like this. Tetris has its limits but..
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DigitalOrigami
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Joined: 28 Jul 2006
From: Great White North (Beauty, eh?)
Posted: Friday, 07 September 2007 06:19PM
They're working on a timeline to determine when the best time is to sit down and discuss a timeline for coming up with a timeline for evaluating the timeline in which the timeline for specifying a timeline is decided.

Or, in plain English: they'll tell us when they tell us.




I think I hurt myself....
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LdyShayna
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Joined: 18 Oct 2001
From: Colorado
Posted: Friday, 07 September 2007 06:24PM
Quote: Posted 09/07/07 17:59 (GMT) by MageOfOranges

Not trying to badger you with timetables or something that would get this thread locked. Just wondering how the process works. Do you have a secret time set as a goal that you would like to hit, knowing that you may be delayed, or does the team just keep working on things until one day its finished? Or is it somewhere inbetween?

I'm certain they have internal deadlines and goal posts they must work through, as I've seen them mention such things before on other projects.

If they did the, "Oh! It's good now, let's stop here" I suspect they really would be working on it forever.
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Ferret A Baudoin
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Joined: 02 Jun 2006
Posted: Friday, 07 September 2007 07:04PM
Every game I've ever worked on has a timetable and a deadline. Making a game is a massive cooperative enterprise filled with many unknown elements and constant revisions. It varies from project to project how far that deadline gets pushed as you go (I've yet to have worked on a project that hit it's original deadline).

As you move forward you get a better idea of how long it takes to make the elements of your game - the writing, creating a level, creature, etc. So you get a better sense of when you'll be on store shelves as you go. Usually in development I'm more curious than any fan on the forums of when the game is actually going to be done. Hopefully that provides some insight on why devs sometimes say, "It'll be done when it's done" or something like it.
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imported_beer
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Mass Effect PC


Joined: 30 Jan 2006
From: Texas
Posted: Friday, 07 September 2007 07:04PM
Quote: Posted 09/07/07 18:24 (GMT) by LdyShayna


I'm certain they have internal deadlines and goal posts they must work through, as I've seen them mention such things before on other projects.

Tell him the truth, LdyShayna.

Well, OP...The decision involves a dagger, David Gaider and the face of a man named Stanley Woo.

It is pretty...harsh.
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MageOfOranges

Joined: 28 Nov 2006
Posted: Friday, 07 September 2007 08:20PM
Thanks! That makes sense.
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Chokladglass
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Joined: 01 May 2007
From: The dark forests of Sweden
Posted: Friday, 07 September 2007 08:36PM
(quote)
Posted 09/07/07 19:04 (GMT) by imported_beer
Tell him the truth, LdyShayna.

Well, OP...The decision involves a dagger, David Gaider and the face of a man named Stanley Woo.

It is pretty...harsh.(quote)

(quote)
Posted 09/07/07 20:20 (GMT) by MageOfOranges
Thanks! That makes sense.(/quote)

Yeah, everything is clear to me now...
Makes sense isn't the expression I would use, but at least it expalins Stanley's constant face stab comments...
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Edited By Chokladglass on 09/07/07 20:38

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DigitalOrigami
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Joined: 28 Jul 2006
From: Great White North (Beauty, eh?)
Posted: Friday, 07 September 2007 08:39PM
Quote: Posted 09/07/07 19:04 (GMT) by imported_beer
Well, OP...The decision involves a dagger, David Gaider and the face of a man named Stanley Woo.

It is pretty...harsh.

Why do I have the sudden urge to bet "quatloos"....
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fleisch
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Joined: 01 Jul 2002
From: a bygone age
Posted: Saturday, 08 September 2007 06:01AM
Quote: Posted 09/07/07 20:39 (GMT) by DigitalOrigami
Why do I have the sudden urge to bet "quatloos"....

Thanks for that blast from the past!
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Zelphi
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Posted: Monday, 10 September 2007 11:37AM
Would I be right to think:

1) You have plan A to get the game out around x date
2) Publisher has a plan B to get the game out around y date
3) It's done when it's done, but that doesn't mean it's done when it's released.

So given this potentially quite epic and ground breaking game, what's the expectation of it being released when it's done? Or would you stuff anyone who didn't let you release it when it's done?
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Quote: Posted 09/14/04 15:35:02 (GMT) by Darcy Pajak

At this time, I can say that we have no plans to impliment a z-axis in Dragon age.

DA is a 2D sprite based game!
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Secret of Mana is the precursor to DA!
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Stanley Woo
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Joined: 17 Oct 2001
From: The BioWare Compound
Posted: Monday, 10 September 2007 10:14PM
No, it's more like Plan A to finish sometime around x date.

Further in development, Plan A gets refined into Plan B, which we hope to finish around y date.

Once a publisher gets involved, Plan B gets incorporated into Plan C to get the game out around z date.

It's all about how much information you have and how well your schedule was made two (or more) years ago. As with any large-scale project (and combat), plans don't necessarily survive contact with the enemy.

It's a generalization, as in a normal game's development cycle, there will be Plans A-ZZZZ, and dates x-zzzz.
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Willpower-in-Japan
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Joined: 11 Apr 2005
From: Nagoya, Japan
Posted: Tuesday, 11 September 2007 11:25AM
That was interesting Stanley, thank you.

I think it's been said before, but these forums are so quickly and ever-changing.

What I wonder is how often those "new" dates are bumped up, rather than pushed back.

Just curious.
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Elof Valantor
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Joined: 22 Nov 2004
Posted: Tuesday, 11 September 2007 03:02PM
Here's a question you should be able to answer devies, because it requires no date.

Are you on target for your current internal deadline? If not by how much are you behind?
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Edited By Elof Valantor on 09/11/07 15:02

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Stanley Woo
QA Ninja


Joined: 17 Oct 2001
From: The BioWare Compound
Posted: Tuesday, 11 September 2007 03:59PM
Quote: Posted 09/11/07 15:02 (GMT) by Elof Valantor

Here's a question you should be able to answer devies, because it requires no date.

Are you on target for your current internal deadline? If not by how much are you behind?
Um... having a "current internal deadline" would imply that we haven't surpassed it yet, wouldn't it? If we went past it, we'd have to have a new "current internal deadline."

So the answer is yes, we're still well within our "current internal deadline" for whatever part of the game you were asking about.
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