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Author Lessons the developers learnt
FabMan_UK
Game Owner
Profile: FabMan_UKNWN
NWN: SoU
NWN: HotU
SW: KotOR PC
Jade Empire:SE
NWN 2
Mass Effect PC


Joined: 06 Sep 2005
Posted: Wednesday, 13 June 2007 12:22AM
Since the lessons learnt on NWN and NWN 2 became a vs thread I ask:

What do the developers feel is the most important lesson learnt for them personally and as a team from their previous experience and from looking at other games when going to develop DA?
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David Gaider
Lead Writer


Joined: 17 Oct 2001
From: Edmonton, AB
Posted: Wednesday, 13 June 2007 01:53AM
Hmmm. What lesson have I learned?

Well, I learned that a one-inch deep gopher moat won't contain a bear.

Oh, wait. I already knew that.

More seriously, there were a lot of lessons learned from NNW. Other games, too, but NWN taught us a lot. Personally I think an important lesson was that you can't be everything for everyone. Better to decide that one thing you want to do and just do it really well.
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Oghren: "Huh. You got small breasts for a gal."
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Willpower-in-Japan
Game Owner
Profile: Willpower-in-JapanJade Empire:SE
NWN 2


Joined: 11 Apr 2005
From: Nagoya, Japan
Posted: Wednesday, 13 June 2007 02:00AM
Quote: Posted 06/13/07 01:53 (GMT) by David Gaider

Hmmm. What lesson have I learned?

Well, I learned that a one-inch deep gopher moat won't contain a bear.

Oh, wait. I already knew that.


A lesson I'd like to learn is how on earth you found that... and why you were looking where you were looking when you did find that....

Wow.

I can't imagine LdyShayna's squirrels or the zombie kittens being able to top that.
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FabMan_UK
Game Owner
Profile: FabMan_UKNWN
NWN: SoU
NWN: HotU
SW: KotOR PC
Jade Empire:SE
NWN 2
Mass Effect PC


Joined: 06 Sep 2005
Posted: Wednesday, 13 June 2007 09:19AM
I laughed out loud when she gave the monkey a slap, I hope they learnt their lesson well.

Hey thats what I tell people on other forums, you see they will be like:

Forum User A: "Hey Dev you should make it like this in the sequal as I'm a fan and I dictate how things should be"
Forum User B: "Hey Dev ignore that guy as I'm a bigger fan and therefore own your asses make it like this"
Me on forum: "Hey guys leave the Dev's alone, if they try to do everything you all say the game will be watered down and you both won't like it, let them use their own initiative"
Forum User A + B: "Shut up you $£%@#!"
  Profile: FabMan_UK   Send Message To: FabMan_UK
LdyShayna
Moderator

Joined: 18 Oct 2001
From: Colorado
Posted: Wednesday, 13 June 2007 12:34PM
Quote: Posted 06/13/07 01:53 (GMT) by David Gaider

Oh, wait. I already knew that.


Quote: Posted 06/13/07 02:00 (GMT) by Willpower-in-Japan
I can't imagine LdyShayna's squirrels or the zombie kittens being able to top that.

Oh, I could tell you stories...but they're ninja secrets and if I did, I'd have to kill ya.

Errr..something related to the topic....Oh! I do enjoy reading post-mortems in Game Developer magazine or Gamasutra. It's pretty interesting to see what the 'lessons learned' are.

I'm personally pretty happy about the "You can't be everything to everyone" thing, because I agree that Neverwinter did suffer from that and I think that's an important lesson to keep in mind in the current game generation of genre mixing.

Doesn't make genre mixing impossible or a bad idea in general, but (i)just]/i] including elements from two different sorts of ganes is not necessarily going to make both sets of fans (or either set) happy. Some game makers don't seem to get this.
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