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Author Atmosphere of DA, Part 3
Attalus
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Joined: 22 Jun 2002
From: Athkatla, with Aribeth
Posted: Sunday, 25 February 2007 07:39AM
I just had to start a new topic about this since I have been digging through the older threads about this. The question was asked: was Viconia raped, and then I had to go out to dinner and several bars, and in the nonce, Chris locked the thread. So, this is th quote from David Gaider in the first instllment of this thread:
Quote: Just for the record, and those who are interested, I'll point out the fact that rape has happened in other games of ours, too. Like BG2. Viconia, in fact, tells you of how she was brutalized by a farmer and his two sons and then buried alive.

Of course it's not explicit. And of course it won't be explicit in DA, either. I would think that should go without saying, but that's what happens when you jump to conclusions based on a single phrase or word. A simple question like "you don't really have an overt theme of rape in the game, do you?" could have elicited the same response.

BG2 had some other pretty dark themes, as well, like child slavery... obviously there are degrees and degrees of darkness, and there was another thread just recently where I explained that relentless, hopeless darkness isn't what we're interested in. If there are evil acts being performed in the world, at the very least you should get the chance to find justice if you want to -- and that's part of what heroic fantasy is all about. To me, that's the best part of what "A Song of Ice and Fire" is all about -- the fact that the characters within it have difficult lives and find it difficult to do what is right makes the fact that most of them continue to struggle to do so all the more appealing. If you disagree, that's cool... but I believe the reference was to what we drew inspiration from, and not you.

And I'll leave it at that.
Q.E.D.
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"I may have been the last of you before, but just let me show you schuttas some things that the Exile taught me to do with a lightsaber." -Brianna the Handmaiden's final speech to her sisters

Edited By Attalus on 02/25/07 07:42

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VonChalay
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Posted: Sunday, 25 February 2007 09:04AM
Quote:  Of course it's not explicit. And of course it won't be explicit in DA
That was the key phrase for me

In the context of DA, I think this implies that whether it is there in DA or not it won’t be for the shock/morbid value. (Good.)

When reading the Dev posts in the “shades of morality” and “atmosphere” threads, I keep thinking that it'll be closer to the movie Crash in overall tone than some of the other grimmer comparisons. Anyone else seen it?

-More or less ‘keeping it real’ darker tone without being depressing
-Every action has consequences to them and to others
-The two “evil” characters are capable of doing a brave and/or noble deed
-The two “Paladinesque” characters in turn are capable of evil choices/acts. One in order to help a person he loves, the other a classic “the road to hell is paved with good intentions” take on “bad things happening to good people”
-Meanwhile, the best line in the movie was when the little girl says “It’s a really good cloak,” so it wasn’t short on the warm and fuzzies either.

Cheers

Edited By VonChalay on 02/25/07 09:13

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Juhy
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Posted: Sunday, 25 February 2007 05:04PM
Quote: I'll just run out and take some pictures of the sky for you.

What? Wrong sort of atmosphere?

I got noobpwned


but come on, concept art, screenshots, they capture the atmosphere OF THE GAME better than words. right? a picture is a 1000 words? or more? coommeee oooonnn
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LdyShayna
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From: Colorado
Posted: Sunday, 25 February 2007 05:11PM
Quote: Posted 02/25/07 17:04 (GMT) by Juhy
but come on, concept art, screenshots, they capture the atmosphere OF THE GAME better than words. right? a picture is a 1000 words? or more? coommeee oooonnn

It will save the BioWarans a lot of typing?

They've released several concept art pictures and such, but since many have been dismissed as old, and I'm greedy and all, I'd love to see more.
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Edited By LdyShayna on 02/25/07 17:12

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Attalus
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Joined: 22 Jun 2002
From: Athkatla, with Aribeth
Posted: Sunday, 25 February 2007 05:17PM
I think it strange tnat none of the Devs have compared DA to NWN2, which I think is quite a dark game. I know, I know, not a Bioware product. But, neither was PST.
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NocturnalMe
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Posted: Sunday, 25 February 2007 05:28PM
Quote: Posted 02/25/07 17:17 (GMT) by Attalus

I think it strange tnat none of the Devs have compared DA to NWN2, which I think is quite a dark game. I know, I know, not a Bioware product. But, neither was PST.

I've played NWN2, and it's really not dark. I mean, yes, a few parts were a bit, but on the whole no. And PS: T is quite a few shades darker than NWN2. NWN2 is like "Darkness--the lite version"
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kormesios
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Posted: Sunday, 25 February 2007 05:31PM
Quote: Posted 02/25/07 17:17 (GMT) by Attalus

I think it strange tnat none of the Devs have compared DA to NWN2, which I think is quite a dark game. I know, I know, not a Bioware product. But, neither was PST.

This board already has enough people complaining about things NWN2 did wrong, I suspect they don't see any need to encourage more posts on this line.

Assuming they've even played it through. May be too much like work to really jump into right away.
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Attalus
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Joined: 22 Jun 2002
From: Athkatla, with Aribeth
Posted: Sunday, 25 February 2007 05:45PM
Quote: Posted 02/25/07 17:28 (GMT) by NocturnalMe

Quote: Posted 02/25/07 17:17 (GMT) by Attalus

I think it strange tnat none of the Devs have compared DA to NWN2, which I think is quite a dark game. I know, I know, not a Bioware product. But, neither was PST.

I've played NWN2, and it's really not dark. I mean, yes, a few parts were a bit, but on the whole no. And PS: T is quite a few shades darker than NWN2. NWN2 is like "Darkness--the lite version"
I disagree. Sure, the scenery was beautiful, but there was conspiracy galore, false accusation, assassination attempts, graphic descriptions of evil acts (the destruction of Ember and West Harbor, the tale of the Silken Six) and the threat of Neverwinter as well as the whole North. The only way that PST was darker than that was the incrediblly depressing scenery and the seediness of the Hive.
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"I may have been the last of you before, but just let me show you schuttas some things that the Exile taught me to do with a lightsaber." -Brianna the Handmaiden's final speech to her sisters
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NocturnalMe
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Posted: Sunday, 25 February 2007 06:09PM
I'm not saying NWN2 didn't have it's share of darkness. But I found PS: T to be more so. Take the fact that the main character is scarred completely. Or the fact that your first companion is a floating *skull* Or the fact that you wake up in a *Mortuary* Also, as you mentioned, PS: T had a more sinister environment. Which adds greatly to the "dark" atmosphere. I dunno, there are many more examples I could give, it wouldn't matter.

What one considers "dark" is opinion-based, after all.
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Attalus
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Joined: 22 Jun 2002
From: Athkatla, with Aribeth
Posted: Sunday, 25 February 2007 06:20PM
Certainly the NPCs were, erm, unique, in PST, but the screenshots I have seen of DA don't look at all like the Hive or the other locations in Sigil, much less Curst and Curst Gone and Baator. Those aspects, I've posted before, were a major turn off to two of the more active gamers I know, my older boy and my wife, both of whom refused to play on the grounds that it "looked too depressing." To say nothing of the scarred hulk of TNO, which was a turnoff even for me. I RPed the game as Annah. She is, I think, a real inspiration for Neehka. I do miss Sheena Easton's voice acting, though.
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"I may have been the last of you before, but just let me show you schuttas some things that the Exile taught me to do with a lightsaber." -Brianna the Handmaiden's final speech to her sisters
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Althernai
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Joined: 25 Feb 2002
From: St. Genis
Posted: Sunday, 25 February 2007 06:57PM
Quote: Posted 02/25/07 18:20 (GMT) by Attalus

Certainly the NPCs were, erm, unique, in PST, but the screenshots I have seen of DA don't look at all like the Hive or the other locations in Sigil, much less Curst and Curst Gone and Baator. Those aspects, I've posted before, were a major turn off to two of the more active gamers I know, my older boy and my wife, both of whom refused to play on the grounds that it "looked too depressing." To say nothing of the scarred hulk of TNO, which was a turnoff even for me.

But if you ignore the background, PS:T was not actually all that depressing until the very end. Yes, the world as a rule was a pretty rotten place... but you could make things better. You couldn't make a permanent dent in the squalid nature of the Hive, but you could help a lot of people. You could make the people in Curst cooperate and redeem a fallen angel.

It's only the ending that made PS:T depressing. I've seen complaints here about Disney endings and the like, but frankly, I'll take even that strawman over the wonderful choice between madness, oblivion and damnation.
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NocturnalMe
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Posted: Sunday, 25 February 2007 07:21PM
However you spin it PS: T had situations that were depressing. At least, to start out with. I mean, sure, you could improve things, but that doesn't erase the knowledge of the problem that you had to improve in the first place.

Ignoring the background has nothing to do with it. PS: T set the stage for some depressing moments. But, it did have it's light side too, don't get me wrong. For the record, Torment is one of my fav games. I'm just saying it's more dark/depressing than most games have been/will be. I don't care so much about the fact that the situations are improvable, it was the initial state of things that left the biggest imprint on my mind in that game.
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Attalus
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Joined: 22 Jun 2002
From: Athkatla, with Aribeth
Posted: Sunday, 25 February 2007 07:29PM
Quote: Posted 02/25/07 18:57 (GMT) by Althernai

Quote: Posted 02/25/07 18:20 (GMT) by Attalus

Certainly the NPCs were, erm, unique, in PST, but the screenshots I have seen of DA don't look at all like the Hive or the other locations in Sigil, much less Curst and Curst Gone and Baator. Those aspects, I've posted before, were a major turn off to two of the more active gamers I know, my older boy and my wife, both of whom refused to play on the grounds that it "looked too depressing." To say nothing of the scarred hulk of TNO, which was a turnoff even for me.

But if you ignore the background, PS:T was not actually all that depressing until the very end. Yes, the world as a rule was a pretty rotten place... but you could make things better. You couldn't make a permanent dent in the squalid nature of the Hive, but you could help a lot of people. You could make the people in Curst cooperate and redeem a fallen angel.

It's only the ending that made PS:T depressing. I've seen complaints here about Disney endings and the like, but frankly, I'll take even that strawman over the wonderful choice between madness, oblivion and damnation.
But the point was made that, though NWN2 would seem to qualify as a "Dark Game," it is described as "Lite" because it doesn't have the 'sinister environment', bizarre NPCs, and scarrred PC of PST. I am simply arguing that NWN2 is a dark enough story on its own merits as a story, and that even if you don't get the 'sinister environment,' etc., that is as dark a game as you are going to get. Heck, they wiped out two entire villages, one of which you knew everybody in; you were betrayed by at least one, more often two or more of your companions, are put on trial for your life, survive several assassination attempts, two of your companions were killed without chance of resurrection, etc.
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"I may have been the last of you before, but just let me show you schuttas some things that the Exile taught me to do with a lightsaber." -Brianna the Handmaiden's final speech to her sisters

Edited By Attalus on 02/25/07 19:30

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NocturnalMe
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Posted: Sunday, 25 February 2007 08:15PM
Quote: Posted 02/25/07 19:29 (GMT) by Attalus

Quote: Posted 02/25/07 18:57 (GMT) by Althernai

Quote: Posted 02/25/07 18:20 (GMT) by Attalus

Certainly the NPCs were, erm, unique, in PST, but the screenshots I have seen of DA don't look at all like the Hive or the other locations in Sigil, much less Curst and Curst Gone and Baator. Those aspects, I've posted before, were a major turn off to two of the more active gamers I know, my older boy and my wife, both of whom refused to play on the grounds that it "looked too depressing." To say nothing of the scarred hulk of TNO, which was a turnoff even for me.

But if you ignore the background, PS:T was not actually all that depressing until the very end. Yes, the world as a rule was a pretty rotten place... but you could make things better. You couldn't make a permanent dent in the squalid nature of the Hive, but you could help a lot of people. You could make the people in Curst cooperate and redeem a fallen angel.

It's only the ending that made PS:T depressing. I've seen complaints here about Disney endings and the like, but frankly, I'll take even that strawman over the wonderful choice between madness, oblivion and damnation.
But the point was made that, though NWN2 would seem to qualify as a "Dark Game," it is described as "Lite" because it doesn't have the 'sinister environment', bizarre NPCs, and scarrred PC of PST. I am simply arguing that NWN2 is a dark enough story on its own merits as a story, and that even if you don't get the 'sinister environment,' etc., that is as dark a game as you are going to get. Heck, they wiped out two entire villages, one of which you knew everybody in; you were betrayed by at least one, more often two or more of your companions, are put on trial for your life, survive several assassination attempts, two of your companions were killed without chance of resurrection, etc.

Yes, a few of your party members die. And *spoilers* in PS: T all of your party members seemingly die at the end in the fortress of regrets.

Okay, what I'm trying to say as compared to PS: T NWN 2 seems Darkness-Lite Version. On its own, it is dark (maybe that is what you said). All I'm saying is, PS: T is about as dark as you're going to get. Go back, play the game again, realize the main character is a scarred f*cked up bastard, who has to take another life before he regenerates (this is officially part of the story). One of your incarnations was a paranoid, crazed lunatic for crying out loud (I think one of them was a mass murderer).

So I'm sorry, I fail to see where you are coming from.

EDIT: It seems you think I think PS: T is a dark game because the PC is scarred and messed up, but I was merely using that as a good example that the game is so dark even the PC does not escape physical deformation.

But again, everyone views "darkness" differently, so I'll leave it at that.

Edited By NocturnalMe on 02/25/07 20:18

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Annonchinil
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Posted: Sunday, 25 February 2007 09:04PM
The atmosphere of Planescpae with the hunchbacked hive dwellers, the abundance of prostitutes, the desecration of the human body, a fraction that wants death to escape life and the general ugliness of the places made the atmosphere of the game feel like a rat race where the rats gave up.

Ravel particularly was made out to be really evil and powerful, but when you met her she was sad and pathetic; an old women tending her garden who forgot most of her power. She didn't even posses the will to leave the maze. Planescape has the distinction of not only being dark but spiritually depressing.

As for the atmosphere of Dragon age I hope that no matter what they go for it feels consistent through out the game world and not presented in a few dialogues and quests similar to Baldur's Gate II. Although some were dark they didn't add to the overall mood of the game.

Planescape on the other hand was a very consistent game. For example all the party members were united either by the actions of your past incarnations or by Torment, and in many cases by both. What was amazing is that the game concluded on that theme after you spoke to the good incarnation and the symbol of Torment that was tattooed to you fell off.

Its sort of like watching a movie or reading the book and the author tries to make some point about politics or human nature and instead of agreeing you end thinking that its wrong, really stupid, too vague or clichéd.

Planescape however held complete control of your thoughts as they were fixed on what the game brought in front of you, it grabbed you and moved you into the direction it wanted. That's what made the ending great despite the fact that it was the anti-climax of happily ever after, it fit incredibly well into what the game presented. If it ended any other way it wouldn't have been true to the games spirit.
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