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Author Will DA have a "toolset"?
MokahTGS
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Posted: Tuesday, 28 November 2006 10:38PM
Sorry, I didn't see a FAQ anywhere.

Will DA have a toolset comparable to anything on the market today?

From the recent screenshots in GfW magazine you can see that you use terrain mesh and placeables for buildings similar to Oblivion or NWN2.

What I want to know is, will DA have tools that a regular builder like me can use without loosing vast amounts of hair.

If I were to compare Oblivion's and NWN2's toolsets I would say that Oblivion's is easier to pick up and use only because it has a superior UI layout.

NWN2's toolset is powerful yes, but not very intuitive or user friendly. Now I know some people are going to say you can't have both, but I just don't buy it. You can, because I use design tools every day that are very powerful, but also intuitive.

Edited By MokahTGS on 11/28/06 22:40

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Cat Lance
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Posted: Tuesday, 28 November 2006 10:57PM
They aren't sure yet, but the game isn't like NWN; where the toolset was sort of the Big Feature. It may happen, but it isn't guaranteed.
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flem1
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Posted: Tuesday, 28 November 2006 11:06PM
Yes, but who knows how adaptable the resources provided will be to other uses.

Have you tried NWN2's height/terrain-map importing plugins?
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NorseDude
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Posted: Wednesday, 29 November 2006 04:25AM
I hope it has a toolset. I loved the NWN toolset, but the NWN2 toolset has way too many bugs to be even remotely useful. Even now, after a three hour session, it hadn't saved the module. Or it had, just not so I could actually play it. Had to save it under a different name to play it. Strange, but only one bug out of hundreds. A shame, really.
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Gecon
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Posted: Wednesday, 29 November 2006 09:06AM
The NWN1 editor was very buggy in the beginning as well.

And if DA comes with an editor, you can expect it to be much harder to use that that NWN1 thing.
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ElizabethLestrad
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Posted: Friday, 01 December 2006 07:53AM
I just hope that if they make a toolset for Dragon Age that they dont make the mistake they made with NWN2. There is absolutely no plausible excuse why the editor should be so non-user-friendly. Alas it is a trend that is slowly surfacing more and more. Companies seem to forget that the people using these editors are not professionals with years of experience like they have.

Compared to the NWN2 toolset, even the initial release of the NWN1 toolset was perfect in comparison. I think thats what drove the coffin nail into NWN2 before it had a chance to even grow. Without a useable toolset there can be no community, and without a community you dont have a game. I just dont want them repeating the mistakes they made with NWN2 on such a promissing game.
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Pandemoneus
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Posted: Friday, 01 December 2006 08:17AM
The focus on DA seems to be for the single-player, with the multiplayer feature being more of a bonus. NWN was pretty much the other way around, with toolset first and OC second. So I doubt they'll be putting a lot of their energy on making a fancy toolset this time around.
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Gecon
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Posted: Friday, 01 December 2006 09:16AM
Quote: Posted 12/01/06 07:53 (GMT) by ElizabethLestrad
Companies seem to forget that the people using these editors are not professionals with years of experience like they have.
But ... you obviously don't know what the hell you are talking about !!

Quite on the contrary, the game companies know of course very well that their game editors are tools for professionals. Its INTENDED. They give your their original tools so you can make your own fanmods - NOTHING MORE.

If you want a game which comes with an editor that *CLAIMS* to be EASY TO USE, then theres only ONE game out there (that I know of): NWN1. NO other game ever claimed to have an easy to use toolset. They just give you what they developed for themselves before.
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Edited By Gecon on 12/01/06 09:39

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Muffin Man
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Posted: Friday, 01 December 2006 09:25AM
I would rather see Bioware focus all their energy on creating a kickass game (like they always do), and then release the toolset in an expansion later on.
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Gecon
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Posted: Friday, 01 December 2006 09:46AM
Quote: Posted 12/01/06 09:25 (GMT) by Muffin Man
I would rather see Bioware focus all their energy on creating a kickass game (like they always do), and then release the toolset in an expansion later on.
The game engine and the toolset are always required to make a game. The question is therefore only if the toolset is released as well, not only the game engine and the game data.
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Muffin Man
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Posted: Friday, 01 December 2006 03:20PM
Quote: Posted 12/01/06 09:46 (GMT) by Gecon

Quote: Posted 12/01/06 09:25 (GMT) by Muffin Man
I would rather see Bioware focus all their energy on creating a kickass game (like they always do), and then release the toolset in an expansion later on.
The game engine and the toolset are always required to make a game. The question is therefore only if the toolset is released as well, not only the game engine and the game data.

Yeah, I'm just thinking that if they are going to release a toolset with DA, they will have to spend some time on making it atleast somewhat user-friendly (for people like me). While if they skip releasing the toolset from the start they can spend more time on creating the game, and then release a great user-friendly toolset later on.

However this is just sneaky feeling I have, I may very well be completely wrong.
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Edited By Muffin Man on 12/01/06 15:25

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Posted: Friday, 01 December 2006 05:39PM
I would have thought that the extra sales gained from including the toolset really need it to have been released at the same time as the game.

Also, I don't think they can just release their toolset as-is. If you look at the complaints about the buggy nature of the NWN2 toolset, even if no time is spent making it user friendly, some time would need to be spent polishing it for public use.

I'd rather get a buggy toolset than none at all, but the bad publicity from releasing an unpolished version of it may put game developers off from doing that. Heh, or maybe I'm thinking forum complaints have a much bigger influence that they actually do
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Sheryl Chee
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Posted: Friday, 01 December 2006 08:56PM
Quote: Posted 12/01/06 17:39 (GMT) by fluffyamoeba
I'd rather get a buggy toolset than none at all, but the bad publicity from releasing an unpolished version of it may put game developers off from doing that.

I'm working with the new toolset right now and I actually find it very user-friendly. Never played with NWN2's toolset, so I can't comment on that, but I am really happy with the DA toolset. It has a lot more functionality than the NWN1 toolset and the best thing is, they're still working on improving it.

Seriously, it's like buttah. Actually, maybe we shouldn't ship it, we should keep it all to ourselves. Mmmm... toolset loooove.

I guess it helps that if anything goes wrong with my toolset, all I need to do is walk the twenty metres or so to Scott's office and whine about it. And he fixes it, or tells me how to fix it. Most users won't get the benefit of a Scott... unless we find a way to ship a Scott with every toolset. Now there's a money-spinner, right there.
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Edited By Sheryl Chee on 12/01/06 20:59

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LdyShayna
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Posted: Friday, 01 December 2006 09:00PM
Quote: Posted 12/01/06 20:56 (GMT) by Sheryl Chee
Seriously, it's like buttah. Actually, maybe we shouldn't ship it, we should keep is all to ourselves. Mmmm... toolset loooove.

First Scott and now you. When will the taunting end?

(Which is not, by the way, a signal to stop talking, and any suggestion that it is will be met with the fury of a crack squad of psychic squirrels).

Quote: Most users won't get the benefit of a Scott... unless we find a way to ship a Scott with every toolset. Now there's a money-spinner, right there.

Hmmm...I have a futon in the front room he can use. It's only feet away from my computer, too!

I suspect objections from my husband, though....
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Mary Kirby
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Posted: Friday, 01 December 2006 09:01PM
She says these things to torture me since I'm not using the new toolset yet. Buttah? No fair. . .

Not that I'm bitter or anything as I watch Sheryl use all the nice new features. . . Noooooo. . . not bitter. . . not me.

I think we'd need a bigger box to ship Scott with it, though.
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