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Author 31 May 2006 - Randomization, Scalability, and Stats Collection
Johnn Four
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Joined: 12 Jan 2004
Posted: Wednesday, 31 May 2006 05:42PM

For the number crunchers out there, read an article about the randomization, scalability, and stats collection of Infinite Dungeons for Neverwinter Nights, written by QA Ninja, Stanley Woo.

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Cheiron the Centaur
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Profile: Cheiron the CentaurNWN
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Joined: 26 Jun 2002
From: Ancient Greece
Posted: Wednesday, 31 May 2006 09:27PM
It sure takes a lot of work to make something scalable and random. Still, I was hoping for a bit more technical insights (like what design problems had to be overcome, why (some of) the new scripting commands were necessary, etc). Maybe next Wednesday?
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Cogitation
Game Owner
Profile: CogitationJade Empire:SE


Joined: 24 Apr 2006
From: Berkeley, California
Posted: Thursday, 01 June 2006 02:59PM
It sounds an awful lot like a Diablo clone, out of place in time by several years.
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