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BioWare Forums Forum Index BioWare General BioWare News Discussion 31 May 2006 - Randomization, Scalability, and Stats Collection
BioWare News Discussion
Johnn Four
Web Monkey

Joined: 12 Jan 2004 |
Posted: Wednesday, 31 May 2006 05:42PM | |
For the number crunchers out there, read an article about the randomization, scalability, and stats collection of Infinite Dungeons for Neverwinter Nights, written by QA Ninja, Stanley Woo.
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Cheiron the Centaur
Game Owner
NWN NWN: SoU NWN: HotU Jade Empire:SE NWN 2 NWN 2: MotB NWN 2: SoZ
Joined: 26 Jun 2002 From: Ancient Greece |
Posted: Wednesday, 31 May 2006 09:27PM |
It sure takes a lot of work to make something scalable and random. Still, I was hoping for a bit more technical insights (like what design problems had to be overcome, why (some of) the new scripting commands were necessary, etc). Maybe next Wednesday? _________________ Don't take life too serious. You won't survive it anyway! |
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Cogitation
Game Owner
Jade Empire:SE
Joined: 24 Apr 2006 From: Berkeley, California |
Posted: Thursday, 01 June 2006 02:59PM | |
It sounds an awful lot like a Diablo clone, out of place in time by several years. |
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