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Author 30 Nov 2005 - The Contest That Might Become Your Career
Johnn Four
Web Monkey


Joined: 12 Jan 2004
Posted: Wednesday, 30 November 2005 06:48PM

BioWare is holding one of the most exciting contests in our history. Anyone who has dreamed of writing professionally will find this a unique opportunity to get their work noticed by the right people. Visit the contest web page for full contest entry details.

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Adria Teksuni
Game Owner
Profile: Adria TeksuniNWN
SW: KotOR Xbox
Jade Empire


Joined: 12 Aug 2003
From: Pre-Splugorth Atlantis
Posted: Wednesday, 30 November 2005 07:00PM
Wow. Been a while since the last one! Can't wait to see some results!
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LdyShayna
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Sonic DS


Joined: 18 Oct 2001
From: Colorado
Posted: Wednesday, 30 November 2005 07:19PM
No skill use? So no Persuade or Charm Person or such? Just straight up dialog choices as far as that's concerned?
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Papermonk
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NWN 2


Joined: 20 Jun 2002
From: Norman, OK
Posted: Wednesday, 30 November 2005 07:29PM
3500 words.. now, is that for the entire module or for any particular route of playing it?

:grins:

I like to be contrary.
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Papermonk - Mighty, yet flamable
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Volourn
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Joined: 17 Oct 2001
From: North Bay, Ontario, Canada
Posted: Wednesday, 30 November 2005 07:48PM
Totally sweet.
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ME > KOTOR
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LdyShayna
Game Owner
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Sonic DS


Joined: 18 Oct 2001
From: Colorado
Posted: Wednesday, 30 November 2005 08:00PM
Quote: Posted 11/30/05 19:29:40 (GMT) by Papermonk

3500 words.. now, is that for the entire module or for any particular route of playing it?

Oh, this brings up another question. Are journal entries encouraged or irrelevant? If encouraged, do they count against the 3500 words?
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"True glory consists in doing what deserves to be written; in writing what deserves to be read; and in so living as to make the world happier for our living in it." - Pliny the Elder
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LotusAssassin360
Game Owner
Profile: LotusAssassin360Jade Empire


Joined: 12 Oct 2005
From: Look behind you...
Posted: Wednesday, 30 November 2005 08:33PM
Shame I'm not old enough........
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Jay Watamaniuk
Community Manager


Joined: 19 Nov 2001
From: Edmonton, Alberta
Posted: Wednesday, 30 November 2005 08:41PM
Ace questions on a better 3500 word count definition and the use of journals. I'll check with our resident BioWare A-thor-i-tie Kevin B and see what he has to say.
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Deemz
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Mass Effect PC


Joined: 20 Oct 2003
Posted: Wednesday, 30 November 2005 08:54PM
Should any documentation be provided on how to achieve the multiple endings?

Also ...


Is the CEP allowed?
Are other hackpacks allowed?
Any limits on cutscenes?

Edited By Deemz on 11/30/05 21:05

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WWWWolf
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Joined: 15 Jul 2002
From: Oulu, Finland
Posted: Wednesday, 30 November 2005 09:44PM
Whoa. Making a small module like that that's also fun and interesting sounds like a nice challenge... In fact, I've suggested making one-area story-bound modules like this before (because I feel there's just too much travelling in all of the fantasy stories in general ) but few people took the bait. Hopefully this contest will get people interested in making really small modules again.

Though, I won't be participating because a) too lazy to reinstall Windows to run the toolkit, and neveredit doesn't quite work yet and b) prospect of working for a company on the other side of the world isn't quite my kind of a thrill.
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Da'Hak
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Joined: 20 Apr 2002
From: Belgium
Posted: Wednesday, 30 November 2005 10:37PM
Hi,

I'm thinking about partaking in this contest, however I have a question or two.

Scripts are obviously needed in this module (Mostly tiny ones to help the conversations), right?

And last but not least. Does the 3500 word count also include: journals, items, NPC descriptions and placeable descriptions?


Greets, Kris!
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A Spell Is Better than a Thousand Words

Edited By Da'Hak on 11/30/05 22:40

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Jay Watamaniuk
Community Manager


Joined: 19 Nov 2001
From: Edmonton, Alberta
Posted: Wednesday, 30 November 2005 10:39PM
Here are some answers to questions. We will be updating the contest page with these details soon:

1) The writer can use Persuade or Charm, but not as a character skill-based game action. Rather, simply provide the (success) and (failure) options right in the dialogue box, so that they can be explored by the reviewer, not “played through”.

2)3500 for the entire module. This is not a hard word count…it should be the writer’s target. The actual word count can come in a little high or low and this will not affect the review of a really good piece of writing.

3)Journal entries are encouraged. They should be short and simple. They count against the word limit.
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LdyShayna
Game Owner
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Sonic DS


Joined: 18 Oct 2001
From: Colorado
Posted: Wednesday, 30 November 2005 10:45PM
Thanks Jay!
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"True glory consists in doing what deserves to be written; in writing what deserves to be read; and in so living as to make the world happier for our living in it." - Pliny the Elder
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Jay Watamaniuk
Community Manager


Joined: 19 Nov 2001
From: Edmonton, Alberta
Posted: Wednesday, 30 November 2005 10:46PM
<bows>
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Da'Hak
Game Owner
Profile: Da'HakNWN
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NWN 2
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Mass Effect PC


Joined: 20 Apr 2002
From: Belgium
Posted: Wednesday, 30 November 2005 10:51PM
Aha! I guess I'll have to find a work-around for those "non-conversation" texts then.

By the way, Jay; I suppose the scripts for furthering conversations should be left out as well (For the sake of being able to explore the rest of the conversation)?

In other words; the following example can't be created (Due to the lack of localValues).

Example:
Bob- "Ahh, Tim, did you visit Luc yet?"
Tim- "Of course I did!"
Luc- "Yes, Tim stopped by earlier."


Greets, K!
_________________
A Spell Is Better than a Thousand Words

Edited By Da'Hak on 11/30/05 22:52

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