BioWare
BioWare Info BioWare Games Support Forums BioWare Store
BioWare Forums Home
BioWare Forums Home

BioWare News Discussion

   Post Reply

Go to Page ( 1 , 2 , 3 , 4 Next )

    Add this To My Topics

   Go To Bottom

Author 21 Apr 2004 - Two New NWN Epic Characters Posted
Johnn Four
Web Monkey


Joined: 12 Jan 2004
Posted: Wednesday, 21 April 2004 07:06PM

Ding, ding! It's round four of the NWN Epic Character builds. Check out the gruesome Undead Lord who calls demiliches pets and the half-dragon Blade Juggernaut who enjoys a good fire belch every day. Created by Christopher "cdaulepp" Aulepp, you don't want to miss these epic builds.

  Profile: Johnn Four   Send Message To: Johnn Four
Spura
Game Owner
Profile: SpuraNWN
NWN: SoU
NWN: HotU
NWN 2
NWN 2: MotB
NWN 2: SoZ


Joined: 29 May 2002
From: Slovenia
Posted: Wednesday, 21 April 2004 07:54PM
I am sorry but I don't see what is so good about undead lord, except immunity to crits and AC. That build won't be able to deal out any damage to anything with decent AC. Besides most of the points presented are a sham, since all the recprocal damage last only a little while and epic warding absorbs only 300 damage, which is nothing really vs CR 60+ monsters. Those same monsters usually have 70 to 90 AC which this Undead lord can only dream of hitting. Summons are a joke. And CR 60 is a huge understatement of what monsters I have been facing on servers that allow lvl 40 players.
  Profile: Spura   Send Message To: Spura
werewullfe3
Game Owner
Profile: werewullfe3NWN
NWN: SoU
NWN: HotU
SW: KotOR PC
Jade Empire


Joined: 22 Feb 2003
From: A Dark Scary Forest
Posted: Wednesday, 21 April 2004 08:09PM
The Blade Juggernaut looks cool, though one does end to put their faith in buffing spells to truly be "munckin".

I wonder what kind gnomish god a half-dragon bard-priest would worship...
  Profile: werewullfe3   Send Message To: werewullfe3
Slashman
Game Owner
Profile: SlashmanNWN
NWN: SoU
NWN: HotU


Joined: 07 Sep 2002
Posted: Wednesday, 21 April 2004 08:24PM
Dude! Epic warding does 50 points per caster level, and since he took the epic spell during a pale level, his 30 pale levels go towards the "caster" level, not the wizard levels. Epic warding absorbs 1500 on that build. I just tried it on my own 30 pale who also took epic warding as a pale feat (although he only has 5 wiz).
  Profile: Slashman   Send Message To: Slashman
WeeMadArthur
Game Owner
Profile: WeeMadArthurNWN
NWN: SoU
NWN: HotU
NWN 2


Joined: 23 Jul 2003
From: Ohio
Posted: Wednesday, 21 April 2004 08:43PM
cdaulepp is a [Whopping D&D fan].
_________________
Indeed

Edited By Jay Watamaniuk on 04/22/04 20:21

  Profile: WeeMadArthur   Send Message To: WeeMadArthur
werewullfe3
Game Owner
Profile: werewullfe3NWN
NWN: SoU
NWN: HotU
SW: KotOR PC
Jade Empire


Joined: 22 Feb 2003
From: A Dark Scary Forest
Posted: Wednesday, 21 April 2004 09:07PM
Quote: Posted 04/21/04 20:43:31 (GMT) by WeeMadArthur

cdaulepp is a filthy wanker.

*Joke* Strange how someone from Ohio would use the "W" word.
  Profile: werewullfe3   Send Message To: werewullfe3
cdaulepp
Game Owner
Profile: cdauleppNWN
NWN: SoU
NWN: HotU
NWN 2
NWN 2: MotB


Joined: 10 Aug 2003
Posted: Wednesday, 21 April 2004 09:09PM
Quote: Posted 04/21/04 19:54:07 (GMT) by Spura

I am sorry but I don't see what is so good about undead lord, except immunity to crits and AC. That build won't be able to deal out any damage to anything with decent AC. Besides most of the points presented are a sham, since all the recprocal damage last only a little while and epic warding absorbs only 300 damage, which is nothing really vs CR 60+ monsters. Those same monsters usually have 70 to 90 AC which this Undead lord can only dream of hitting. Summons are a joke. And CR 60 is a huge understatement of what monsters I have been facing on servers that allow lvl 40 players.

The idea about reciprocal damage was for PvM. I added that in as an option. It does not have to be used if you don't want too. If you know you're about to face an end boss or a group of monsters, cast an extended acid sheath, elemental shield, and death armor. That will last you for 12 rounds. The battle should be over by then. That's all you need. It helps if they can hit you. Since your AC is so high, nobody will probably be able to hit you anyway, so might not be worth the spell slot.

I agree with you about the attack bonus of Undead Lord. It is low. I created him for the purpose of being able to kill a mage in PvP. One of the requirements I wanted was that he could melee monsters that are immune to magic. Undead Lord can both kill mages and melee monsters. Pure casters suck at fighting monsters that are immune to all magic. Since you mentioned the CR 60-70 monsters I'm sure you've met a few monsters that your DM made immune to magic. Mages will die against these guys while Undead Lord can melee them.

As far as PvP against mages goes. Undead Lord can cast MD (which automatically cancels any spell mantle). After he casts MD then he can cast Bigby's Forceful Hand and will knock down a mage for 6 rounds or 12 rounds if you extend Forceful Hand. He has a high enough attack bonus for killing mages. That was my idea and the reason I created him. That only gives him a 50/50 shot against mages, but that's good enough for me.

One more word about attack bonus. When you start talking about AC, there are a lot of characters that are unhittable unless you roll a 20. This is the case with Undead Lord. Undead Lord's AC is so high that nobody will hit him unless they roll a 20. When other people can't hit me unless they roll a 20 and I can't hit them unless I roll a 20, we're almost back to even par. Undead Lord has only 4 attacks per round, while other characters will probably have 5-7 attacks or maybe 7-12 attacks if you're a monk.

Look at it this way, Improved Invisibility = 50% of attacks miss, even 50% of the ones where you rolled a 20. Undead Lord can't be killed with Dev. Crit., but he can kill other people with it. My plan against super high AC people is that I will outlive them simply because I'll kill them with Devastating Critial first. They might be getting 2-4 extra attacks per round than me (which is not a big deal because they'll never hit me unless they roll a 20), but I have the advantage because I'm immune to critical hits. Also, Undead Lord can simply cast GS and walk away if he starts to lose some buffs.

He's certainly not the toughest melee character. I never claimed he was, but his strengths are unrivaled by any other character.

cdaulepp
  Profile: cdaulepp   Send Message To: cdaulepp
Entrak
Game Owner
Profile: EntrakNWN
NWN: SoU
NWN: HotU
NWN 2


Joined: 15 Dec 2003
Posted: Wednesday, 21 April 2004 10:45PM
Hehe, is it now we should ask for a truly munchkin for the original NWN and SoU? (Can't afford HOTU )

Edited By Entrak on 04/21/04 23:03

  Profile: Entrak   Send Message To: Entrak
Slashman
Game Owner
Profile: SlashmanNWN
NWN: SoU
NWN: HotU


Joined: 07 Sep 2002
Posted: Thursday, 22 April 2004 12:23AM
I wouldn't quite call him unhittable. That depends a lot on the items you find in the world you are in. Even so, some dexing pally/bard could taunt him to drop his AC by 6 and curse song him down another 4 or so (assuming he doesn't curse song back), Then Holy Avenger away his warding and smack him good (for some reason, epic spells seem to get dispelled by Holy Avenger). For an unhittable pale master, I'd make him a dexer with a sling:

Halfling 11 Bard 29 Palemaster of final stats:
6 STR
36 DEX
10 CON
14 INT
8 WIS
14 CHA

Level with 10 Bard, 29 Pale, then 1 Bard again, saving up skill points and only spending them when tumble is a class skill (bard levels)

4th level bard spells, Improved Expertise and junk, Great Dex 6 and Armor skin, so he turns out as follows in the dodging department:
10 Base
+13 Dex modifier
+2 Armor skin
+16 Pale Bone armor maxed
+8 from 40 tumble
+3 Tower shield
+2 Cat's grace on a high roll
+4 Haste
+2 Bardsong
+20 Epic Mage armor
+10 Imp Expertise
+ 1 Halfling
----------------
91 AC with a non magical tower shield. And still imp invis for 50% concealment. With +11 AC in each category he can get it up to 119 when buffed, meaning a tanut and curse song would still give him 109ish AC. 89+20 = 109, os even those pesky 89 AB archers can't hit him, assuming those items exist in the world you are in.

Of course, you've got Dev crit on yours, and elemental shield to help against casters and such. Heck, yours can even bust out Spell Mantles to annoy casters. And he can do actual damage too. Working offense in is nice. Bravo.
  Profile: Slashman   Send Message To: Slashman
Vandicamps

Joined: 06 Mar 2004
Posted: Thursday, 22 April 2004 04:54AM
A few questions about the Undead Lord... 1. How does he get epic warding, when only epic wizards, sorcerers, and bards have access to it? 2. Why are offensive spells emphasized, when a spell resistance of ten or so would cause problems? 3. How does he get access to sixth level spells, much less ninth level, with only four levels of wizard? My understanding is that the Pale Master adds spells per day up to PM level ten (nine, really)... not beyond. Is the PM really that different from the manual, or is this a custom script?
  Profile: Vandicamps   Send Message To: Vandicamps
Frank85
Game Owner
Profile: Frank85NWN
NWN: SoU
NWN: HotU
NWN 2
NWN 2: MotB
NWN 2: SoZ


Joined: 31 Jul 2002
From: The Netherlands
Posted: Thursday, 22 April 2004 08:07AM
The discription says that the Undead Lord is immune to the rogue's best weapon. But Pale Masters aren't immune to sneaks, are they?

And could anyone tell me why the RDD/Cleric/Bard is a gnome?
  Profile: Frank85   Send Message To: Frank85
Torias
Moderator
Game Owner
Profile: ToriasNWN
NWN: SoU
NWN: HotU
SW: KotOR PC
Jade Empire
Jade Empire:SE
NWN 2
NWN 2: MotB
NWN 2: SoZ
Mass Effect PC


Joined: 18 Oct 2001
From: Sydney, Australia
Posted: Thursday, 22 April 2004 09:30AM
pale masters are immune to critical hits.

any creature immune to critical hits is ALSO immune to sneak attack.


pale master levels increase what maximum spell level you can cast.
  Profile: Torias   Send Message To: Torias
Speakeasy
Game Owner
Profile: SpeakeasyNWN
NWN: SoU
NWN: HotU


Joined: 06 Dec 2003
From: Calgary
Posted: Thursday, 22 April 2004 10:22AM
I am sick of this Epic STUFF!
  Profile: Speakeasy   Send Message To: Speakeasy
Torias
Moderator
Game Owner
Profile: ToriasNWN
NWN: SoU
NWN: HotU
SW: KotOR PC
Jade Empire
Jade Empire:SE
NWN 2
NWN 2: MotB
NWN 2: SoZ
Mass Effect PC


Joined: 18 Oct 2001
From: Sydney, Australia
Posted: Thursday, 22 April 2004 10:37AM
Quote: Posted 04/22/04 10:22:01 (GMT) by Speakeasy

I am sick of this Epic STUFF!

then don't read it?
  Profile: Torias   Send Message To: Torias
austicke
Game Owner
Profile: austickeNWN
NWN: SoU
NWN: HotU
NWN 2


Joined: 24 May 2002
From: Bastions of War
Posted: Thursday, 22 April 2004 11:59AM
Quote: Posted 04/22/04 09:30:41 (GMT) by Torias

pale masters are immune to critical hits.

any creature immune to critical hits is ALSO immune to sneak attack.

Maybe that's the way it's supposed to be; but, in NWN, Pale Masters are not immune to sneak attacks.
_________________
Alec Usticke - alec@usticke.org
NWNWiki & NWN2Wiki, databases anyone can edit
Bastions of War team PvP arena server
  Profile: austicke   Send Message To: austicke

Go to Page ( 1 , 2 , 3 , 4 Next )

   Post Reply

What do these icons mean?
Where can I learn how to use the forums?

Jump To:

Search Forums | Forums FAQ | Forum Archives

 

BioWare Store
Hide/Show

You can log in to view your messages.

Hide/Show

5,990,946 BioWare Users:
  40 Logged In
  2 Hidden
  368 Guests

9,000,725 posts in the forums

Newest Forum Topics:
1. Old Mods Found (Jade Empire Xbox General Discussion (Spoilers Will Be Moved))

2. Mods with a lot of different env... (NWN 1: Modules Discussion)

3. Something similar to KOTOR? (PC/Mac Version (Spoilers Will Be Moved) - Star Wars: Knights of the Old Republic)

4. SP Pet Peeve: Starter Areas (NWN2: Modules)

5. How Long? (Baldur's Gate and Tales of the Sword Coast General Discussion)

Current time is: (set time)
Tue, 09 February 2010 03:23PM