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Author 17 Mar 2004 - CEP Coming March 24!
Johnn Four
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Joined: 12 Jan 2004
Posted: Wednesday, 17 March 2004 04:42PM

BioWare is excited to announce the official public release for the highly anticipated Community Expansion Project (CEP) will be March 24th! For more information about the CEP, visit BioWare's CEP info page. While you have your calendar open, note that NWCon II: Hordes of the Internet will take place online April 16th-18th. Play in games and attend expert panel discussions on a wide variety of topics! Want to get involved? Visit www.neverwinterconnections.com.

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mikang
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Posted: Wednesday, 17 March 2004 07:39PM
I think that CEP is going to be cool I’m just a little disappointed that there isn’t going to be a single-player campaign in this expansion pack.

I’m happy that you aren’t totally dead yet and that you keep making this game better and better.
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Edited By mikang on 03/17/04 19:41

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MacGamer
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Posted: Wednesday, 17 March 2004 07:59PM
Once again, just to make sure people have the correct understanding, this is a COMMUNITY effort, not a Bioware effort. The only connection Bioware has with the CEP is spotlighting & anouncing it.

Edited By MacGamer on 03/17/04 20:00

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The Whackmiester
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Posted: Wednesday, 17 March 2004 08:26PM
WWWOOOOOHHHOOOOOO!!!!!!!!!
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The WolF
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Posted: Wednesday, 17 March 2004 10:30PM
Woop! New content for that module I whould really start working on. Not that I've ever made a mod. Heck I don't play all that many of them. Still, it's the thought that counts. Does the CEP include raidable gnomes?
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Phil Elmore
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From: Texas
Posted: Wednesday, 17 March 2004 11:34PM
Just to hype the second part of the announcement, NWCon II needs your help
DMing
Panelists
Question Takers
etc
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Kryx
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From: Heija
Posted: Thursday, 18 March 2004 12:15AM
First, we are very excited about this project, and we are looking forward to getting our hands on it. The question I have is this.. How likely is it that you will be releasing patches or version changes to the release, and how will you handle them if you do?

Thanks!
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griphook
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From: wales u.k.
Posted: Thursday, 18 March 2004 01:07AM
sorry about this but just to be clear (i,m not gonna read all pages again) if i install cep in a mod.
if i then wan,t to make a mod without cep... can i do it
(that prob won,t happen but just to be sure)
thank,s in advance

Edited By griphook on 03/18/04 01:09

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Squidget
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Posted: Thursday, 18 March 2004 02:06AM
Quote: Posted 03/18/04 01:07:18 (GMT) by griphook

sorry about this but just to be clear (i,m not gonna read all pages again) if i install cep in a mod.
if i then wan,t to make a mod without cep... can i do it
(that prob won,t happen but just to be sure)
thank,s in advance

Yes. The CEP is only used if you associate the CEP hak files.
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Architeuthis
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Posted: Thursday, 18 March 2004 02:55AM
Well, I wish I could say that I am excited about CEP, but I have a hard time getting excited about a group of people downloading things made by other people, compiling them into a big hakpak like a whole lot of others have done before, and then making a big production out of it. I'm sure it took a lot of time and effort to put it together, but CEP isn't the first group to compile a giant hakpak. There are many hakpak compilations already available on NW Vault, with a lot of the same content. CEP is really just another such compilation. Additionally, by hyping CEP as the best the community has produced, they are basically saying anything that isn't in it isn't worthy, and I'm convinced that's just not true. By making such a big deal out of it here, BioWare is also giving it their seal of approval. I don't think that's fair. It minimizes the contributions made by others, and in some way, the whole thing takes credit away from those whose content has been included by CEP and will now be viewed as "CEP content", contributor lists notwithstanding. Besides, the power of Neverwinter Nights is in customization, not standardization. One thing I would hate to see is people refusing to download game-specific hakpaks or to try new games because they don't use the CEP hakpaks.

Have a nice day.

Archi
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Squidget
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From: Here.
Posted: Thursday, 18 March 2004 03:04AM
Quote: Posted 03/18/04 02:55:39 (GMT) by Architeuthis

Well, I wish I could say that I am excited about CEP, but I have a hard time getting excited about a group of people downloading things made by other people, compiling them into a big hakpak like a whole lot of others have done before, and then making a big production out of it. I'm sure it took a lot of time and effort to put it together, but CEP isn't the first group to compile a giant hakpak. There are many hakpak compilations already available on NW Vault, with a lot of the same content. CEP is really just another such compilation. Additionally, by hyping CEP as the best the community has produced, they are basically saying anything that isn't in it isn't worthy, and I'm convinced that's just not true. By making such a big deal out of it here, BioWare is also giving it their seal of approval. I don't think that's fair. It minimizes the contributions made by others, and in some way, the whole thing takes credit away from those whose content has been included by CEP and will now be viewed as "CEP content", contributor lists notwithstanding. Besides, the power of Neverwinter Nights is in customization, not standardization. One thing I would hate to see is people refusing to download game-specific hakpaks or to try new games because they don't use the CEP hakpaks.

Have a nice day.

Archi

The CEP is not "Just another combo hak" because it does standardize things. That is to say, builders will be able to use the CEP without forcing players to download a seperate hak. Through this, the builders get more players for their modules and the players get more content without downloads.

As for not wanting to download game-specific hakpaks, a lot of players don't trust them, a lot of players don't want to bother, and a lot of players are on dial-up. Overall, the CEP is a really helpful tool.

As for minimizing content that isn't included...get off. DLA isn't included because they don't want to be, and they certainly aren't minimized by it. Likewise, a lot of community content really isn't that good quality. Bioware isn't obliged to remain completely impartial towards all content. I think the CEP has been pretty inclusive as it is.

Feel free to use it or not as you wish, but judging from the comments I've heard from others it's clearly going to be very useful to a lot of people. Just because you won't be using it doesn't mean others won't.
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NWC Snake
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Posted: Thursday, 18 March 2004 03:33AM
Hail! It's interesting to me that DLA's work, which is some of the best the community has to offer, isn't going to be included in CEP. Was DLA asked if they wanted their content included, or did they request exclusion on their own initiative? Nobody ever asked me if I wanted any of my work included in CEP, and I was never told that some of my work was being included, I had to look through the contributor lists to see that. I don't object, but the courtesy of a request or some notice would have been a very nice gesture. Others have asked, and I have always said yes.

I'm flattered that my Usable Loom is included in CEP, but I do wonder what went into the decision not to include my placeable houses in the placeable structures section. I consider the placeable houses I made to be much more important work than the loom. The far larger number of downloads of my placeable houses hakpak supports that opinion. The six placeable houses I made are the only available placeable structures that actually have working doors with open and close animations as part of the models themselves, eliminating the need for builders to use a separate placeable door when they place these houses. The placeable structures that are listed as being included in CEP lack such functionality. My placeable houses were created from BioWare's own house models, so their quality is at least fairly good. The hakpak containing them is tiny, too. Am I permitted to ask why they aren't included in CEP?

Your Humble Serpent,

Snake
Neverwinter Consortium
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Squidget
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From: Here.
Posted: Thursday, 18 March 2004 03:53AM
Quote: Posted 03/18/04 03:33:59 (GMT) by NWC Snake

Hail! It's interesting to me that DLA's work, which is some of the best the community has to offer, isn't going to be included in CEP. Was DLA asked if they wanted their content included, or did they request exclusion on their own initiative? Nobody ever asked me if I wanted any of my work included in CEP, and I was never told that some of my work was being included, I had to look through the contributor lists to see that. I don't object, but the courtesy of a request or some notice would have been a very nice gesture. Others have asked, and I have always said yes.

I know DLA doesn't want their work included in any combo haks. It's nothing to do with dislike for the CEP, they just generally want their content to remain in their own hacks. I didn't know the CEP hadn't asked its content people and I agree that would have been a nice thing to do. As for why they didn't, I really don't know. I'm not on the CEP team, I just answer a few questions people have based on what I've read from them.

Quote: I'm flattered that my Usable Loom is included in CEP, but I do wonder what went into the decision not to include my placeable houses in the placeable structures section. I consider the placeable houses I made to be much more important work than the loom. The far larger number of downloads of my placeable houses hakpak supports that opinion. The six placeable houses I made are the only available placeable structures that actually have working doors with open and close animations as part of the models themselves, eliminating the need for builders to use a separate placeable door when they place these houses. The placeable structures that are listed as being included in CEP lack such functionality. My placeable houses were created from BioWare's own house models, so their quality is at least fairly good. The hakpak containing them is tiny, too. Am I permitted to ask why they aren't included in CEP?

Your Humble Serpent,

Snake
Neverwinter Consortium

Well, from the CEP Placeable release...

Supercedes all other house placeables. Works okay but requires scripting and the entire house is clickable. Need to be redone so that the door is a separate placeable.

I haven't really tried your placeables, but I think the CEP generally stays away from things that are too complicated on the user or builder's end. I'm sure SBird could give you a much better answer than I could.
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NWC Snake
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Posted: Thursday, 18 March 2004 05:02AM
Quote: Posted 03/18/04 03:53:49 (GMT) by Squidget

Well, from the CEP Placeable release...

Supercedes all other house placeables. Works okay but requires scripting and the entire house is clickable. Need to be redone so that the door is a separate placeable.

I haven't really tried your placeables, but I think the CEP generally stays away from things that are too complicated on the user or builder's end. I'm sure SBird could give you a much better answer than I could.

Hail! The whole point of making these houses was so they would NOT need separate placeable doors, enabling the simplest possible method of placing the entire thing! They can even be placed by players if Rich Dersheimer's player-placeable furnniture script is used. I don't see how doing the same thing everyone else was doing, namely making houses with big black holes for doorways that the placeable doors don't even fit into properly, or with no doorways at all, would be an improvement. Placing a house and separate placeable door isn't less complicated, it's more complicated. Furthermore, ALL placeable doors require a script to function, so that's not a particularly valid criterion for exclusion. Besides, a working door script was included in the hakpak. Yes, the whole house is clickable. ALL placeables work that way when made usable. It's not a disadvantage, it's a benefit. You click on the house, even if you aren't standing right in front of the door, and your character walks around the house to the door and opens it. It's quite simple, really.

I'm not quite sure what "supercedes all other house placeables" is supposed to mean. If it means that the previous house placeables are no longer necessary if you have these, then I would agree. If it means no other house placeables can be used if these are being used, that's just plain wrong. These are just like any other placeable models. They do not replace or interfere with any other placeables as long as they are properly listed in placeables.2da. They have unique names that do not interfere with anyone else's placeables.

Ah, well, so it goes. I spent many hours learning to use Gmax and making placeables that add new functionality, and now someone has decided they aren't good enough for their self-styled "community standard" hakpak, for reasons that don't appear to me to make any sense, especially when you look at the known flaws in what was included. Ah, what the heck. I wasn't going to rebuild all 9 modules that make up Neverwinter Nights: Resurrection to make them use CEP anyway.

Your Humble Serpent,

Snake
Neverwinter Consortium
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Squidget
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Posted: Thursday, 18 March 2004 05:48AM
Quote: Posted 03/18/04 05:02:52 (GMT) by NWC Snake

Hail! The whole point of making these houses was so they would NOT need separate placeable doors, enabling the simplest possible method of placing the entire thing! They can even be placed by players if Rich Dersheimer's player-placeable furnniture script is used. I don't see how doing the same thing everyone else was doing, namely making houses with big black holes for doorways that the placeable doors don't even fit into properly, or with no doorways at all, would be an improvement. Placing a house and separate placeable door isn't less complicated, it's more complicated. Furthermore, ALL placeable doors require a script to function, so that's not a particularly valid criterion for exclusion. Besides, a working door script was included in the hakpak. Yes, the whole house is clickable. ALL placeables work that way when made usable. It's not a disadvantage, it's a benefit. You click on the house, even if you aren't standing right in front of the door, and your character walks around the house to the door and opens it. It's quite simple, really.

I'm not quite sure what "supercedes all other house placeables" is supposed to mean. If it means that the previous house placeables are no longer necessary if you have these, then I would agree. If it means no other house placeables can be used if these are being used, that's just plain wrong. These are just like any other placeable models. They do not replace or interfere with any other placeables as long as they are properly listed in placeables.2da. They have unique names that do not interfere with anyone else's placeables.

Ah, well, so it goes. I spent many hours learning to use Gmax and making placeables that add new functionality, and now someone has decided they aren't good enough for their self-styled "community standard" hakpak, for reasons that don't appear to me to make any sense, especially when you look at the known flaws in what was included. Ah, what the heck. I wasn't going to rebuild all 9 modules that make up Neverwinter Nights: Resurrection to make them use CEP anyway.

Your Humble Serpent,

Snake
Neverwinter Consortium

Well for one, I do hope that semi-rant wasn't directed at me. As I said, I have done no work on the CEP at all. I'm just answering people's questions based on what I know, as I am wont to do.

If you really want to know, why not send a PM to SBird? it's possible that he didn't really look at your hakpak enough, or that he had some other reason for not including them. From the way you've described them they sound potentially quite useful. I'd at least try that before you get too angry at the CEP for not including some of your content.

Looking through the inventory lists I have found most of the CEP's decisions to be made for pretty good reasons (there is a lot of quality material on the Vault, but some of it...isn't.). If they've made what you see as a mistake you should at least try informing them about it.
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