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Author 19 Nov 2003 - ScriptEase... Non-Scripters Unite!
Robin Mayne
Web Team Manager


Joined: 15 Oct 2001
From: BioWare
Posted: Wednesday, 19 November 2003 07:28PM

The ability to design complicated, engaging, and exciting modules using all the crazy scripting power of the Aurora Toolset is now within reach. A group of talented programmers at the University of Alberta has created the answer to our non-programming dreams - ScriptEase! There is also a step-by-step tutorial with lots of screenshots to get you started on this powerful software.

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Stealth
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Joined: 06 Feb 2002
Posted: Wednesday, 19 November 2003 07:37PM
Downloading the Tutorial now ... this sounds pretty cool.
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Stealth
For the spirit of comraderie, imagination, fantasy and role-play ... and most importantly, for the spirit that can only be found through Neverwinter Nights, which all of us have created together.
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Squidget
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Jade Empire:SE


Joined: 04 Apr 2003
From: Here.
Posted: Wednesday, 19 November 2003 07:51PM
Hm...it seems alright, I suppose.

The interface is more difficult than Lilac Soul's, but it seems like it has a little more power. Possibly using both of them in combination would be the best option.
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Alodar
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Joined: 17 Oct 2001
Posted: Wednesday, 19 November 2003 07:52PM
My *$@!!!! dial up connection won't have it downloaded for another 13 minutes.

Not long, I know, but right now it seems like an eternity.

Any one have any details?

Alodar
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Gorm Ravenclaw
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Joined: 26 Aug 2002
From: Washington State
Posted: Wednesday, 19 November 2003 07:56PM
Well, I'll play around with it, and see how I like it. At first glance I have to agree with Squidget, though. Looks more complicated than LilacSoul's.
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Jassper
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Joined: 14 Jun 2002
Posted: Wednesday, 19 November 2003 08:08PM
Nice. Do bad it is in Java. Crashed and burned during install, which is typical of Java.
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elandys
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Profile: elandysNWN
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Mass Effect PC


Joined: 10 Dec 2001
From: Maryland
Posted: Wednesday, 19 November 2003 08:42PM
I noticed that the people that made it (students at University of Alberta) have made attempts to improve the pathfinding of Bioware games such as Baldur's Gate. Well maybe not the *same* students, but you know what I mean.

Click Here
http://www.cs.ualberta.ca/~games/ (See Pathfinding and Bioware under Applied Research)

Which got me wondering: Have there been any changes in pathfinding in HotU? I haven't heard of any, but I would be delighted to see some.
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Pamplemus
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Profile: PamplemusNWN


Joined: 17 Nov 2003
Posted: Wednesday, 19 November 2003 09:07PM
Quote: Posted 11/19/03 20:08:42 (GMT) by Jassper

Nice. Do bad it is in Java. Crashed and burned during install, which is typical of Java.

What crashed? ScriptEase, the ScriptEase installer,
or the Java installer? It may be relevant for future
releases.

Pamplemus
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Jassper
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Profile: JassperNWN
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Joined: 14 Jun 2002
Posted: Wednesday, 19 November 2003 09:11PM
Quote: Posted 11/19/03 21:07:12 (GMT) by Pamplemus

Quote: Posted 11/19/03 20:08:42 (GMT) by Jassper

Nice. Do bad it is in Java. Crashed and burned during install, which is typical of Java.

What crashed? ScriptEase, the ScriptEase installer,
or the Java installer? It may be relevant for future
releases.

Pamplemus

The Java installer crashed.
_________________
I am Jassper, NOT Jasperre
Newbe FAQ2
Noobs CornerA toolset Newbe web site
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Nico Sten
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Joined: 16 Mar 2003
Posted: Wednesday, 19 November 2003 09:29PM
Sorry got to say they should have taken some hint from Lilac...scale 1-10.....2
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killercow
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Joined: 06 Jun 2002
Posted: Wednesday, 19 November 2003 09:46PM
I was a little disappointed with Lilac's. this one seems a bit more complex, but at the same time it's probably more powerful. I'm not exactly sure, i'm just judging by the tutorial...
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Ananna
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Joined: 28 Apr 2002
From: Seattle, Washington USA
Posted: Wednesday, 19 November 2003 09:50PM
Since it's written in Java, is there any chance of seeing Linux and Mac OS X downloads that don't include an installer?

Will source code be made available?

Thanks.
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RoxyFerret
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Joined: 22 Oct 2002
From: Possum Lodge
Posted: Wednesday, 19 November 2003 09:54PM
How about working with it for awhile before making needless comments. Seems that Lilac Soul's, though excellent, also adds more than you need since it's general scripting, and trying to guess at what you want to do.

They laughed at the YoYo, but it fed a plethera of Aborigines.

I'll reserve judgement until I've given it a good run-through.

My guess is that NONE of you who've just posted has even read all the tutorial.
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Edited By RoxyFerret on 11/19/03 21:57

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Tegyr
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Profile: TegyrNWN
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Joined: 24 Sep 2002
Posted: Wednesday, 19 November 2003 09:59PM
Well, it certainly is more complicated then Lilacs and i have a hard time grasping some of it. Mostly because most of it uses "Techy speech" if this makes any sense. it looks like it has been made by very technical minded people. I do not doubt that its powerful but i wonder if someone who has problem with nwn scripting would want to eat through this tool so he can use it. for future versions i would really love it to be more "dumb friendly". After all it is possible like lilacs editor shows, wich is straight forward and really easy to use.

The one thing i really like about this tool tough is how it handles scripts and how you can sort them in different folders and such, could make bigger modules easier to navigate.
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Pamplemus
Game Owner
Profile: PamplemusNWN


Joined: 17 Nov 2003
Posted: Wednesday, 19 November 2003 10:26PM
Quote: Posted 11/19/03 21:50:57 (GMT) by Ananna

Since it's written in Java, is there any chance of seeing Linux and Mac OS X downloads that don't include an installer?

Will source code be made available?

I could certainly post the jar file along with a few instructions. Keep an eye on the website.

The project will most likely not go open source since it
is still an active research project that we want to keep
a firm handle on.

Pamplemus
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