Jeff Marvin
Business Analyst

Joined: 08 Jun 2002 |
Posted: Wednesday, 22 October 2003 05:50PM |
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Get the technical details on a collection of the new scripting commands coming in Hordes of the Underdark, including the oft-requested function to change a creature's appearance.
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Kavon
Game Owner
NWN NWN: SoU NWN: HotU NWN 2
Joined: 29 Dec 2002 From: Connecticut, USA |
Posted: Wednesday, 22 October 2003 07:10PM |
Good job bioware for SetAppearance! Thanks. _________________ For help with scripting get Lilac Soul's Script Generator The Lexicon |
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Torham Zed
Game Owner
NWN NWN: SoU NWN: HotU SW: KotOR Xbox NWN 2
Joined: 17 Oct 2001 From: Skullkeep |
Posted: Wednesday, 22 October 2003 08:34PM |
Great news from BioWare!
Frankly, I've been a little skeptical of Hordes of the Underdark, since the "big bullet points" that marketing wants to list on the box don't excite me all that much (apart from the Underdark itself.)
But as the tag goes, "It's the little things." And each week we learn more of a TON of "little things" which are, in fact, actually BIG things that will make this expansion as worthy as SoU, and hopefully even better.
Good job! _________________ Those Horse Demons are NOTHING like the ones I saw when I drank that paint thinner! GET IT RIGHT BIOJERKS!@!!!
-drjones |
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Sir Aoineko
Game Owner
NWN NWN: SoU NWN: HotU NWN 2
Joined: 23 Jun 2002 |
Posted: Thursday, 23 October 2003 01:40AM |
Do this script functions will be available for those who don't have HotU ?  |
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SirJohnHawkwood
Game Owner
NWN NWN: SoU NWN: HotU NWN 2 NWN 2: MotB
Joined: 03 Sep 2002 From: Rauenberg, Germany |
Posted: Thursday, 23 October 2003 04:58AM |
Quote: Posted 10/23/03 01:40:55 (GMT) by Sir Aoineko Do this script functions will be available for those who don't have HotU ?
They will probably want to keep a single code base, so I would expect that it will be the same as with SoU.
-SirJohn |
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Grimrider
Game Owner
NWN NWN: SoU NWN: HotU
Joined: 11 Jul 2002 From: Vancouver, BC, Canada |
Posted: Thursday, 23 October 2003 05:08AM |
SetAppearance(). That's all I need to know. I'll just get ready to buy HotU now, since I know I'm going to do it anyway.
You rule, BioWare. _________________ -- Builder, Writer, Scripter, and DM of NWSigil: The multiplayer PW Planescape project. Click Here to learn more. |
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mmealman
Game Owner
NWN NWN: SoU NWN: HotU NWN 2
Joined: 18 May 2002 |
Posted: Thursday, 23 October 2003 06:07AM |
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Are we going to finally get a way to script ground traps? That's the biggest hole in the current NWN engine. |
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hubaloo
Joined: 05 Aug 2003 |
Posted: Friday, 24 October 2003 06:51PM |
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What I'd really like to see added to the toolset is sub-factions. That way I can have commoner/house1 and commoner/patrol1 and pissing one off doesn't necessarily piss off the rest of the town, nation, planet, etc. Of course, there'd be ways to adjust the entire faction (all subfactions) through scripting so that it could be easily scripted that attacking crippled kids on the street does piss everyone off. Automatic engine adjustments to faction status would only apply to subfactions, though perhaps if you fight a member of one subfaction in sight of someone of another subfaction both subfactions would turn hostile. Also you could set subfactions to dislike each other without having to worry about them actually attackign each other (but a PC attacking one subfaction in such a situation might get reverse benefits with the other subfaction or something). |
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Kavon
Game Owner
NWN NWN: SoU NWN: HotU NWN 2
Joined: 29 Dec 2002 From: Connecticut, USA |
Posted: Friday, 24 October 2003 07:00PM |
Did that make sence? Why not just use a bunch of regulr factions? You know you can create them.. unless I don't understand what you mean. _________________ For help with scripting get Lilac Soul's Script Generator The Lexicon |
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WWWWolf
Game Owner
NWN NWN: SoU NWN: HotU NWN 2 NWN 2: MotB Mass Effect
Joined: 15 Jul 2002 From: Oulu, Finland |
Posted: Sunday, 26 October 2003 07:53PM |
Quote: Posted 10/24/03 18:51:38 (GMT) by hubaloo What I'd really like to see added to the toolset is sub-factions.
What you really want is an overhaul of faction GUI in toolset to allow custom factions to go into subcategories (similar to custom palettes in main toolset view). Or something. The toolset already does stuff you mention, except that it thinks All Factions are Equal in Importance. Yeah, the intra-faction relationship modeller could be cooler, but how it'd be possible to do that better, anyway??? Left as an exercise to the reader).
Okay, the on-topic stuff... krhm... As for the scripting commands, these things look good. Yeah, I'm definitely waiting for epic stuff like SetCreatureAppearanceType() and such  _________________ - Weyfour WWWWolf "Thou art a thief and a scoundrel. Thou may not ever become an Avatar!" Create NWN stuff in Blender! |
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Sir Aoineko
Game Owner
NWN NWN: SoU NWN: HotU NWN 2
Joined: 23 Jun 2002 |
Posted: Wednesday, 29 October 2003 09:18AM |
Quote: Posted 10/24/03 18:51:38 (GMT) by hubaloo What I'd really like to see added to the toolset is sub-factions. That way I can have commoner/house1 and commoner/patrol1 and pissing one off doesn't necessarily piss off the rest of the town, nation, planet, etc.
Very good idea! In fact instead of have only "faction" and "sub-faction" it may be great to be able to create a faction tree. I mean, for example, have 10 different orcs tribes’ factions under a main orcs faction. The good thing may be that change main orcs faction reputation may be to transmit to all sub-factions, while change orcs tribe reputation may change only this tribe faction. To create faction tree, the only thing we need, is a "parent faction" selector. |
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