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Author 15 Oct 2003 - Harpy and 3 New Feats
Robin Mayne
Web Team Manager


Joined: 15 Oct 2001
From: BioWare
Posted: Wednesday, 15 October 2003 04:32PM

Shrieking horrors sporting razor sharp nails, and capable of dropping from the sky like a falcon to tear hapless adventurers to shreds, the Harpy has been released to fan sites this week! As an added bonus, RPG Vault has posted 3 new Feats.

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NilsJeppe
Game Owner
Profile: NilsJeppeNWN
NWN 2
NWN 2: MotB


Joined: 26 Apr 2003
From: Frankfurt, Germany
Posted: Wednesday, 15 October 2003 09:08PM
You get away with nude harpies? Heh. Amazing.
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Vorlan Shadowhand
Game Owner
Profile: Vorlan ShadowhandNWN


Joined: 30 Jun 2003
Posted: Wednesday, 15 October 2003 10:24PM
Do the Epic Spell Focus and Superior Initiative feats stack with their lesser versions.
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TNTTony
Game Owner
Profile: TNTTonyNWN
NWN: SoU
NWN: HotU
SW: KotOR PC


Joined: 14 Jul 2003
Posted: Thursday, 16 October 2003 08:04AM
This is such a stupid question but here goes....What exactly is initiative and how does it impact on NWN? My understanding is basically the higher your intiative the earlier you can attack. But I think that applies for a turn based combat system (eg. TOEE). I used to take improved intiative for my sorc and fighters in NWN but never noticed a difference.

Any help is appreciated.
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Jay Watamaniuk
Community Manager


Joined: 19 Nov 2001
From: Edmonton, Alberta
Posted: Thursday, 16 October 2003 03:23PM
Initiative is used when combat begins. For exmaple if you have a fighter and an orc starting combat ("Excuse me do you know what time it is?", "Screw you Orc bastard!") each rolls initiative on a 20 sided dice (d20). Some things that effect that roll:

Dex: the higher your Dex the more is added to you initiative roll. For exmaple if I have a Dex of 10 I get no bonus but if my Dex is 12 I get to add +1 to that dice roll.

Improved Initiative feat: this adds +4 to that roll.

In our example our fighter has 10 Dex (no bonus) but has the Improved Initiative feat (+4 bonus) which gives him a bonus of +4 to his roll. Lets say he rolled a 7 on the d20. 7+4 gives him an initiative for the entire combat of 11.

The orc has 14 Dex say and so has a bonus of +2 to his initiative roll but no special feat to help him. He rolls a 14. So 14+2 gives him an initiative for the entire combat of 16 and allows the orc to go first (16 is bigger than 11).

So a combat would look like this:

Orc goes first with 16 initiative and the Fighter goes with his 11 initiative.

If they continue the fight for another round the Orc goes first again and the fighter second.

That first initiative roll is very important in special cases where say a Rogue will get to use his Sneak Attack ability if he beats your intiative roll at the start even if you are not surprised by his attack.

If you have other gameplay questions I would suggest one of the general forums where the game rule kung-fu is very strong.

Edited By Jay Watamaniuk on 10/16/03 15:24

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TNTTony
Game Owner
Profile: TNTTonyNWN
NWN: SoU
NWN: HotU
SW: KotOR PC


Joined: 14 Jul 2003
Posted: Friday, 17 October 2003 12:31AM
Thanks for your reply, I really appreciate it.
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Darkness Beyond Twilight
Game Owner
Profile: Darkness Beyond TwilightNWN
NWN: SoU


Joined: 14 Jul 2003
From: the black hole known as "yer arse!"
Posted: Friday, 17 October 2003 05:59PM
what level are harpies, what are their abilities (str, con, dex, etc.), do they have special abilites, what level are they, & what class (outsider, construct, undead etc.) are they?
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LdyShayna
Game Owner
Profile: LdyShaynaNWN
NWN: SoU
NWN: HotU
SW: KotOR Xbox
SW: KotOR PC
Jade Empire
Jade Empire:SE
NWN 2
NWN 2: MotB
NWN 2: SoZ
Mass Effect PC
Sonic DS


Joined: 18 Oct 2001
From: Colorado
Posted: Friday, 17 October 2003 07:01PM
Quote: Posted 10/17/03 17:59:27 (GMT) by Darkness Beyond Twilight

what level are harpies, what are their abilities (str, con, dex, etc.), do they have special abilites, what level are they, & what class (outsider, construct, undead etc.) are they?

All these details are on the fan sites. Like...say...the Ladies of Neverwinter Hordes of the Underdark Feature page.

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Half Fiend of Underdark
Game Owner
Profile: Half Fiend of UnderdarkNWN
NWN: SoU
NWN: HotU


Joined: 25 Sep 2003
Posted: Wednesday, 22 October 2003 05:40AM
if theyre gunna make a new class i REALY want them to add a class called Deathrider, Heh if they could they can allow the character to ride a horse that weilds a greatsword, heavy armor, helm, all in black if possible, and has 2 bonus feats if human. That would be just plain SWEET man, just cant wait for it... Well actualy i cant wait for Unreal Tournament 2004, BUT im both First person shooter and RPG fan. im not finding any use with the shifter though. And about the harpy, make it so that she can actualy fly all the way up in the sky to flee once hurt!!! if management is reading this. i want the game a little more challenging. Unlike the hard stuff i went through jsut taking halfling monk through the whole game with no henchmen, now that was just plain fun/hardish/frustrating...
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Dr llama
Game Owner
Profile: Dr llamaNWN
NWN: SoU


Joined: 19 Jul 2002
Posted: Monday, 10 November 2003 09:01PM
A level 3 shifter can morph into a harpy and it would be just a TINY bit unfair on the other classes if they could fly away.
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