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Author 24 Sep 2003 - Hordes of the Underdark Chat
Robin Mayne
Web Team Manager


Joined: 15 Oct 2001
From: BioWare
Posted: Wednesday, 24 September 2003 05:51PM

Last night Neverwinter Stratics hosted a House of Commons chat where several loose-lipped BioWarians discussed the upcoming Hordes of the Underdark expansion with the community. You can *head* over to chat log here, which is worth a read as it contains many interesting tidbits about Hordes of the Underdark, including several features that have not previously been discussed!

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BlackHydra
Game Owner
Profile: BlackHydraNWN
NWN: SoU
SW: KotOR PC


Joined: 18 Sep 2002
From: Moundsville, WV
Posted: Wednesday, 24 September 2003 06:53PM
"Question from *Illustre*
Will the system requirements go up due to the graphical additions/improvements in HotU?

BioWare Response
BioTrent
Yes.

attriel
You guys are killing me, here, with these one word answers; FYI

BioTrent
Given the increase in tileset polygon count the minimum system requirement will go up slightly.

We aren't asking for the moon in terms of hardware, but HotU will require slightly better hardware than the original game"


Any word as to what the minimum system requirmetns will be yet?
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Fear the beavers! They're coming! They may just be little woodland creatures, but they're lethal! They'll be visiting a forest nearest you soon so run while you can!

Edited By BlackHydra on 09/24/03 18:57

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AlienOverlord
Game Owner
Profile: AlienOverlordNWN
NWN: SoU
NWN: HotU


Joined: 14 Sep 2002
Posted: Wednesday, 24 September 2003 09:24PM
Yeah, will I have to buy a new system? I'm currently running on a ...600 Mhz... I should buy a new system anyway but budget is tight being a student.
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confooze_dude
Game Owner
Profile: confooze_dudeNWN


Joined: 24 Sep 2003
From: Conyers GA 30013
Posted: Thursday, 25 September 2003 02:02AM
dude here,

long time d+d and nwn player, first time writer.

i was wondering,; i checked out yesterdays chat log. someone metioned the idea of making extra quickslots by programing them to left ctrl, right ctrl, left shift, right shift. yall said that was a tad bit difficult.

i pondered a sec and thought would it be possible to set the game to have another set of quickslots appear if caps lock is active.

this could be useful area changes, being that someone could certian items in one area and another set in a differant one.

the dude

p.s. what's this crap about beavers
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Grimrider
Game Owner
Profile: GrimriderNWN
NWN: SoU
NWN: HotU


Joined: 11 Jul 2002
From: Vancouver, BC, Canada
Posted: Thursday, 25 September 2003 07:06AM
Way to leak company secrets, Tom. Keep 'accidentally' slipping these morsels to the NWN Underground. Viva la Resistance!
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Joe Gold
Game Owner
Profile: Joe GoldNWN
NWN: SoU


Joined: 05 Aug 2002
From: Sheboygan, WI
Posted: Thursday, 25 September 2003 04:26PM
Let's see, Pale Master and Eyeball familiar. Do they plan to mention this and act like its an accident? Or do some of them just have low will saves .
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Homer Simpson, To pull a Homer- To succeed despite idiocy.
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Max P0wer
Game Owner
Profile: Max P0werNWN
NWN: SoU
NWN: HotU


Joined: 04 Sep 2003
Posted: Friday, 26 September 2003 12:06AM
Quote: Posted 09/25/03 02:02:30 (GMT) by confooze_dude


i pondered a sec and thought would it be possible to set the game to have another set of quickslots appear if caps

dude's question re. *more quickslots* isn't the first i've heard by fans of NWN.

so far i haven't read any confirmation by the bioware team if they're planning on addressing this issue.

certainly anyone who has played a multi-class spellcaster,
such as cleric/sorceror, knows how quickly u can run out of quickbar slots 4 your spells.

and the alternative to putting spells in your quickbar slots, i.e. using the radial menu, is too time-consuming for a CRPG that has no Auto-Pause fuction.

w/ that concern voiced,
gotta say i'm totally stoked for Hordes,
with its epic levels and new spells/abilities..
can't wait for november to roll around..

mp
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Elaith D'Talvir
Game Owner
Profile: Elaith D'TalvirNWN
NWN: SoU
NWN: HotU
NWN 2


Joined: 14 Sep 2002
From: UK
Posted: Friday, 26 September 2003 02:42PM
i have no problem with using the radial in combat, i know where the spells are for the character i play.. ok so i have had 2-9 months of getting used to where the said spells are.

it's nice to see that druids are getting some new stuff, though I doubt it will be the low power animals already in the game which can be added via hak, and could be added by bioware very easily, its a days work.. if that.. (hell, its data entry, a trained monkey could do it, wouldnt require too much testing either) and would make a lot of us happy.
The things i speak of are grizzly bears (using the kodiak appearance), polar bears, black bears, all of the different cats (jaguar lion crag cat and so on), raven, hawk/eagle, deer & white stag, ox, bat, rat, dire rat, dog, and all the rest that I have forgotten or that have been added since.

I do not mean this from a powerplayer perspective, hell, i would be asking for gray renders and similar if i was.. I'm not even complaining about the change of wildshape'd animal stats that was sneaked in without telling us in a previous patch.
Simply to be able to turn into a bird or the others from the above, would be great for the folk who bother to rp a druid out there, rather than slapping on a fighter level and some fullplate, and going for some l33t 0wnage of everything nearby..

Having the voicsets change with a polymorph would be an excellent addition for a patch/expansion aswell.
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nimh_innerspace

Joined: 24 Sep 2003
Posted: Saturday, 27 September 2003 10:31PM
Why didn't they include the Contingency, Chain Contingency, and the various Spell Trigger spells from BG2 into the Neverwinter spell list?
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AlienOverlord
Game Owner
Profile: AlienOverlordNWN
NWN: SoU
NWN: HotU


Joined: 14 Sep 2002
Posted: Sunday, 28 September 2003 01:58AM
Contingency is definitely needed. What I would actually like to see is a way to chain cast spells after resting so long as rest conditions are still in effect. It just takes forever waiting to cast all the buffs and if you have to rest often it is a huge time waster. Obviously this could only be implemented for self buffs, but it would still make the game much faster paced.
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Xellos Des'Vana

Joined: 01 Aug 2003
Posted: Wednesday, 01 October 2003 11:36AM
I agree with the proposal of adding new quickslots (lots, lots, lots of new quickslots). It would also be nice to see the contigency spells (:evillol: haha the arcane spellcasters would once again rule like in BG2).
I also have a question to the Bioware guys:
Why can't you upload that Elven Wizard portrait I really like it and the available elven portraits are...medium...
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PWMJX
Game Owner
Profile: PWMJXNWN


Joined: 13 Aug 2003
Posted: Sunday, 19 October 2003 08:13PM
"Darcy Pajak - The biggest new gameplay element is the addition of a second henchman. Now the player can take two companions with them as they journey through Undermountain to the Underdark. This adds a great deal of flexibility in gameplay style; for instance, the player can be a mage who rarely gets into hand-to-hand combat, as the two henchmen can intercept any incoming attackers and engage them in melee combat."
Six companions are still better than two, so it's nice try BioWare but not enough for me. I'm not going to exchange old good BG2 for HoU - maybe next expansion ?
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