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Author Will Dragon Age: Origins be an MMO?
Achilles Thunder-Stryke
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Posted: Friday, 06 November 2009 07:49PM
For all you ignorant numpties, the only reason MMO's are non immersive and pigeon holing etc etc etc. blah blah blah. Are because developers are making them that way. You want an MMO where every individual makes a difference? Where YOU are the storyline? Where you make your own storyline? Where the butterfly effect is truly active and the effects can be seen constantly? Go try this.

http://www.eveonline.com

Or have a look here.

http://www.youtube.com/watch?v=oq2oxt7Nrxo

Been playing this game for 3 years now and it is by far the best most dynamic MMO ever created. The world is constantly changing and the devlopers have constant new ideas. They have put out 15 FREE expansions and upgraded the graphics engine completely since release and are currently the first company ever that is developing a console stand alone FPS / MMO that will feed and directly impact the EVE: online universe itself. No pigeon holing here, pure sandbox, pure WIN. That is all.

Ps. Anyone thinking about playing this game it is not for the faint of heart. This is not your typical spoon-fed coddling MMO. It is a cruel, harsh game world where players have free reign and almost anything is allowed (This includes, scamming, ganking, griefing, backstabbing, espionage, slandering, and generally enjoying the misfortune and emo tears of others) and the death penalties are steep. It is funny because it is a sandbox world how closely it mimmicks real life.

Edited By Achilles Thunder-Stryke on 11/06/09 19:57

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Tallin Harperson
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Joined: 11 Aug 2003
Posted: Friday, 06 November 2009 10:52PM
Quote: Posted 10/28/09 03:47 (GMT) by Bronte_Awnat

Last week I posted a thread that listed the seven best reason for looking forward to DA:O. The seventh reason was that it will inevitably be made into an MMO. (Original post: Click Here

A lot of people had violent convulsions at the thought of said blasphemy. I have received death threats and someone threw a brick through my window this morning!

I am now trying to put together a post about why I it is inevitable that DA:O be turned into an MMO. And I was wondering if you could help me with some community feedback.

1. What do you have against RPGs converted to MMOs?
2. Why do you feel players will lose from the game if DA:O, specifically, is converted into an MMO?
3. What are your main aversions regarding MMOs in general?

I'd appreciate any feedback I can get!

DA:O is a single player game. It will not not be an MMO. The Dragon Age franchise may include an MMO, however. I'd assume it would be at least a few years before they announced anything, however.
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dark-lauron
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Posted: Friday, 06 November 2009 10:57PM
You don't really need a MMO. DA for now is as good as it can get. But I am only starting...
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TomHanksSuperActor
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Posted: Saturday, 07 November 2009 03:59AM
Dragon Age does has a strange MMO feeling to it, not just the markers on the heads. Saying that though, it's good, so it's can't be that much like MMO's.
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dark-lauron
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Posted: Saturday, 07 November 2009 03:32PM
Quote: Posted 11/07/09 03:59 (GMT) by TomHanksSuperActor

Dragon Age does has a strange MMO feeling to it, not just the markers on the heads. Saying that though, it's good, so it's can't be that much like MMO's.
Don't exactly know how MMOs feel when playing, but is there a MMO which has a good story, and possibly doesn't need the players to pay some monthly fee or something? If BW will do such a thing with one game, I might even try MMOs. Alternatively? I don't have either the time nor the will to lose at such a style.
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TomHanksSuperActor
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Posted: Saturday, 07 November 2009 08:22PM
Guild Wars is probably about the closest thing to a story based free MMO, It's pretty much nowhere near Bioware standard in story or story-telling but it at least feels like you are playing the game with a sense purpose than just mindlessly carrot damagingly doing stuff for the sake of it, like most MMO's.
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Quixal
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From: over here
Posted: Saturday, 07 November 2009 08:30PM
Quote: Posted 11/07/09 20:22 (GMT) by TomHanksSuperActor

Guild Wars is probably about the closest thing to a story based free MMO, It's pretty much nowhere near Bioware standard in story or story-telling but it at least feels like you are playing the game with a sense purpose than just mindlessly carrot damagingly doing stuff for the sake of it, like most MMO's.
I will be giving Guild Wars II a try. I have reason to believe that story will be well done. I doubt I will stick with it long as the MMO style of play doesn't really appeal to me, but I will be giving in a try.
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Myst Spiritweaver
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Posted: Sunday, 08 November 2009 02:15AM
I agree, it feels far more akin to playing Gw than playing BG2.

Not that this is a bad thing, especially since now I yearn for Multiplayer.

Myst
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Mordaedil
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Joined: 07 Dec 2005
Posted: Monday, 09 November 2009 08:19AM
Quote: Posted 11/07/09 20:22 (GMT) by TomHanksSuperActor

Guild Wars is probably about the closest thing to a story based free MMO, It's pretty much nowhere near Bioware standard in story or story-telling but it at least feels like you are playing the game with a sense purpose than just mindlessly carrot damagingly doing stuff for the sake of it, like most MMO's.
The only problem with Guild Wars was kind of that they were more inspired by the Diablo-style questing than the Bioware-style.

It had a lot of potential to be unique and great, but settled for an online Diablo multiplayer clone.
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TomHanksSuperActor
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From: Hollywood
Posted: Monday, 09 November 2009 12:55PM
It seems Superman is in Dragons Age along with a Cylon.
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Quixal
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Posted: Monday, 09 November 2009 06:50PM
Quote: Posted 11/09/09 08:19 (GMT) by Mordaedil
The only problem with Guild Wars was kind of that they were more inspired by the Diablo-style questing than the Bioware-style.

It had a lot of potential to be unique and great, but settled for an online Diablo multiplayer clone.
The second installment should be a vast improvement. The lead writer is a good friend of mine and I have faith in her skills. I will be picking it up and I actively dislike MMOs.
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Fnargle

Joined: 03 Aug 2008
Posted: Friday, 13 November 2009 04:46AM
Quote: Posted 10/28/09 04:15 (GMT) by Mithdradates

You lose the story from the game, it's no longer about your character, nor is it about the anyone's character or their actions. The world is static, you do missions and nothing changes. The real world reminds you often enough that your existance has all the significance of a mote of dust, why do you need to be reminded of this in your leisure time? In place of that personal tale, you get to interact with people, complete with thier personal agendas, greed and general banality. I might be coming over somewhat misanthropic, but really you see the worst egocentric behavior of humanity in these games.

Within this environment, there's nothing to do but grind meaningless enemies for levels and loot which at best offers a marginal improvement over what you had before. Any artistry or meaningful communication that there might have been between the developer and the audience from an SP game is replaced by pavlonian ding of the level up chime.

On top of this is the parasitic pay to play scheme. You pay a monthly fee for hours of stupor inducing gameplay. Developers must love it, you create the same game engine, art resources and sound that you would for a single player game but instead of using them to create a plot driven adventure, you create a big empty world. Then you sell it for the same price as the SP game and charge a monthly fee on top of that.

This is a brilliant post, can I quote you whenever I want to argue against MMO? Can I use this as my sig?
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Mordaedil
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Joined: 07 Dec 2005
Posted: Saturday, 14 November 2009 09:22PM
Quote: Posted 11/06/09 19:49 (GMT) by Achilles Thunder-Stryke

For all you ignorant numpties, the only reason MMO's are non immersive and pigeon holing etc etc etc. blah blah blah. Are because developers are making them that way.
You're right actually. It's mind-numbing how much developers are allowed to deliver a flawed product that does nothing but cater to a very specific crowd.

WoW's success was at mitigating this slightly, but everyone knows that even that's a pretty flawed product.

If someone decided to put everything into it, it could be possible to actually provide a quality game with it.

It kinda feels like we're in the stone age of gaming still.
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Rulian
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Posted: Monday, 16 November 2009 01:06AM
What can I say that hasn't already been said? I realize you have not been with us for very long but I will try to highlight the finer points.

Most MMOs are only incremental at best. The highly competitive nature combined with expensive high risk to target a very narrow gaming audience has caused developers to avoid originality beyond mostly marketable gimmicks. Let me repeat that again when I say marketable gimmicks, little substance.

Which MMO do I choose? Wow here my char has wings! Wow with that one my char gets flying mounts! Big dif huh?

Another problem, while DA is a nice IP it could suffer from LOTR syndrome. Elves, Dwarves, Humans, Orcs or Blight whatever you prefer is becoming cumulatively more difficult to sell every time another developer abuses them. That also applies to stock medieval settings. I'm not saying DA is any of these but potential customers will see that at first glance.

The big seller is that Bioware will provide a story. That story will be another reason to keep grinding from zero to seventy so I can see a different ending. That's not a real story, that is a gimmick. In the end looking back after seeing all the time I wasted grinding to read the next page I will end up hating it.
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Killian Kalthorne
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Posted: Tuesday, 17 November 2009 02:03PM
I hate MMOs.
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