David Gaider
Lead Writer

Joined: 17 Oct 2001 From: Edmonton, AB
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Posted: Monday, 26 July 2004 10:51PM
Seamless area transitions could work. No-one's saying they couldn't. As Tarmack said, however, if one is going to use them it's a huge design decision that affects many things down the line. So many other game elements will need to accomodate that decision down the road.
Sacred and Dungeon Siege both use the seamless transitions as I understand, and I'm sure those games have their particular strengths as well as weaknesses... including some major differences from something like NWN, some of which are going to be necessitated solely because of those seamless transitions.
So we could have seamless area transitions, but it would change a lot of things about how DA would work compared to NWN. Some good and some bad, no doubt, but eventually we need to decide which effects are most important to us and go that one.
One effect that WILL NOT be taken into consideration when making this decision, however, is how seamless area transition would affect the development of PW's. While I truly find the idea truly baffling that developing a PW-maker for $50 is some veritable gold mine waiting to come into being, that's neither here nor there. Maybe I'm wrong and that's correct, maybe a PW-maker would be a smart way to go. DA can't be everything for everyone and we can't afford to spend our time including features that will work the best for making PW's AND making a single-player game AND making a multiplayer game AND making a good toolset to make single/multi-player modules. We've said where our focus lies and that we will support PW-making as far as that focus allows... and if someone else wants to come along and get rich making a system that primarily focuses on PW-making instead, then God bless 'em.
But that ain't us. Period. _________________ Zevran: "Hello my stocky little friend!" Oghren: "Huh. You got small breasts for a gal." Zevran: "Ah. This is where we begin the typical dwarven/elven rivalry, is it?" Oghren: "Nahhh."
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