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Read the full topic: Different Weapons = Different Fighting Animations

Author Different Weapons = Different Fighting Animations
Brenon Holmes
Programmer


Joined: 17 Oct 2001
From: Edmonton, Alberta
Posted: Friday, 23 July 2004 07:56PM
Quote: Posted 07/22/04 16:40:43 (GMT) by Warli

<snip>
But on to the real issue. Yes, I think it would be great if the whole RPG genre could get a make-over. More specifically, if it could go back and time and restore the depth that existed in those old text-interface games. Now I'm not saying that the sweet graphics, voice acting, music, and action of today's games is bad.
</snip>

That's the sort of ironic thing about games and technology... as it improves, the players have to imagine less... so they expect more... etc.

Quote: 
Anyway, I fear I may have just further derailed my original post. To sum it all up: If the combat in Dragon Age is similar to NWN in style (i.e. point, click and watch) I would LOVE it if the developers would add some great new animations for each weapon type. If the action is "twitch" (i.e. Ninja Gaiden for Xbox) style, then BRAVO for taking a chance in the RPG market!

As we've mentioned before, DA will not have 'twitch' based combat elements. The results of an encounter will depend on your strategic choices, not how quickly you can do a combo... or hit the 'p' key.

As for animations, we are planning on including a fair number of different animations for combat. There should be a fairly large amount of variation if we can get everything done that we'd like. However, in all likelyhood there will not be a unique animation set for each and every weapon type.
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