Stanley Woo
QA Ninja

Joined: 17 Oct 2001 From: The BioWare Compound
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Posted: Friday, 23 July 2004 07:31PM
Quote: Posted 07/19/04 17:17:24 (GMT) by Sylvius the Mad That doesn't preclude you from naming sequals after the world once it becomes well known. Think of the naming of the Rambo movies.
Quote: Tam: And the Indiana Jones movies. Neither of which, I might add, had franchise names, originally.
The movie y'all know as "Rambo" is really "First Blood, Part II", and the first Indiana Jones movie was "Raiders of the Lost Ark."
Then you have titles which intentionally start a potential franchise. I mean, how unwieldy are "Master and Commander: The Far Side of the World" and "Pirates of the Caribbean: The Curse of hte Black Pearl" for the first movie of a franchise?
Even "The Rundown" was originally called "Helldorado" (the better name, in my opinion). But there are many factors to consider when choosing a name.
Think of your own role-playing experiences. Your character's name when playing single-player NWN is going to be way different than your name in a multiplayer NWN game with your friend. Then, in an NWN persistent world, you'll have a different kind of name. And those names will be different than your fantasy MMORPG character's name.
Why? Because of the audience, those people who will base their initial opinions of you solely on your name. When playing single-player, all that matters is your own opinion. In a group of friends, maybe you'll have nicknames and inside jokes in your name. In a PW, you want a number of people to respect your character and his abilities. In an MMORPG, you have potentially thousands of people you want to be unique from.
Now, compare this with a game that needs to reach millions of potential buyers and players. See the problem? It's more difficult than you'd think.
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