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Dragon Age (Old)

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Read the full topic: Combat that looks like Combat

Author Combat that looks like Combat
Brenon Holmes
Programmer


Joined: 17 Oct 2001
From: Edmonton, Alberta
Posted: Monday, 28 June 2004 07:14AM
Quote: Posted 06/28/04 01:36:39 (GMT) by Samurai RoadkiLL

There shouldn't be "misses" there should be blocking dodging. How do you show a guy dodging/blocking multiple strikes simultanously or blocking one while getting hit by another? hmmm, maybe make it so it determines before the animations take place based off stats which order the attacks will come in and have everybody perform one at a time.


But then it's arbitrary, not rules based. That also means that if I get one attack per round (using DnD as a convention for this discussion) then my action can be delayed for an incredibly long time if I'm attacked by say... 50 goblins (ranged & melee).

Since I have to react to every single one of them before I can take my action, and that's even ignoring the fact that most of them will probably get another attack before we finish with the first 50, in the end it either looks odd (flintstones boxing, where everyone takes turns) or you have to make some concessions...

Quote: 
Or maybe just have one animation override the other, like the getting hit animation would override a blocking animation even though he did successfully block one of the attacks. As long as there is something and the guy isn't just standing there.

Even so though, you'll have problems parrying four near simulatenous attacks from various angles.

On a related note about interrupts in general... There was an iteration of the NWN combat system that used interrupts. Creatures could be stopped mid-swing if they were hit or needed to react to an attack from another creature.

There were a few problems with that... Whenever you were outnumbered it was extremely likely that you would get fewer and fewer attacks, as you were spending most of your time playing dodge/parry/damage animations.

While that may sound good at first... think about it for a moment. You're attacked by two creatures, you now get 1/2 of your regular attacks. You're attacked by three creatures, you now get 1/3 of your regular attacks... etc.

Additionally, after a certain point - you no longer got actions... because the order wraps and the creatures that attacked you first are attacking again. Essentially what I mentioned in the first part of the post.
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