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Read the full topic: Why reinvent the wheel, world-wise?

Author Why reinvent the wheel, world-wise?
David Gaider
Lead Writer


Joined: 17 Oct 2001
From: Edmonton, AB
Posted: Tuesday, 29 June 2004 08:43AM
Quote: Posted 06/29/04 05:00:51 (GMT) by Gromnir
actually, we suggested that you might be trying to repackage baldur's gate, not d&d... though it weren't really a serious suggestion so much as raising a nightmarish spectre that we hope ain't true and was hopeful that biowarians might dispel.

Oh. Well, besides the fact that I think there are far worse things we could do than repackage Baldur's Gate, we're far from doing anything like that. You'll see.

Quote: come now dave. on this issue, you know we is right. kotor adopted characters, themes, and plot points from the original star wars trilogy... not simply "signature elements" from the star wars universe.

Whatever you say. The issue seems to me to be just one of semantics. I happen to think that those characters, themes and plot points we used from the movies *are* signature elements, but the difference is negligible in the end. I know you aren't accusing us of ripping off the movies or not being original (which wasn't the point anyhow), and I think it's that implication that Georg is reacting to, is all.
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