David Gaider
Lead Writer

Joined: 17 Oct 2001 From: Edmonton, AB
|
Posted: Tuesday, 25 May 2004 08:39PM
Quote: Posted 05/25/04 20:24:05 (GMT) by Althernai Why can't we have more of this type of betrayal plots, where how you behave can actually change people's minds?
Oh, there's no reason we can't have more plots of this type. We just have to pick and choose where to spend our time, and if betrayal is a feature that fits into the story then maybe we'd do this.
The reason you don't normally see it, however, is that having an NPC who you've had in your party all this time betray you or run off... well... kind of sucks, good story or no. If it's done, it should be done sparingly or at the very end of a plot (like ToB or HotU) where all stops can be pulled out.
I would say, personally, that I like having NPC's who react realistically to your decisions. Have a paladin in your party, for instance, and he should really get upset if you start doing evil things. Unless you give the player a lot of alternative party members as options, however, you don't want to have every NPC running off like that, either, and while everyone automatically goes "yes! lots and lots and lots of NPC's! And all of them detailed with stories and quests and romances!" that isn't always an option. _________________ Zevran: "Hello my stocky little friend!" Oghren: "Huh. You got small breasts for a gal." Zevran: "Ah. This is where we begin the typical dwarven/elven rivalry, is it?" Oghren: "Nahhh."
|