Georg Zoeller
Senior Technical Designer

Joined: 27 May 2003 From: Austin, TX
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Posted: Wednesday, 26 May 2004 11:16PM
Quote: Posted 05/26/04 22:59:43 (GMT) by cosmicman Has C++ changed so much over the years ? Does it now take 2 artists to draw 1 concept art and 2 designers to write the lines of 1 NPC?
To answer the question:
To create (concept, model, skin, animate) a single creature today you need probably about 5-10 times the manpower you needed to create a single creature for BG 2.
Do you really think all the eyecandy, normal, shiny and bumpmapping high resolution textures and motion captured animations don't come at a price?
Manpower requirements are significantly up for all departments since BG2, but Art/Animation probably had the largest increase.
I stand by my statement that the days of 200 hours story driven games are over and are not coming back for a long long time, if ever. _________________ georg zoeller senior rules and systems monkey [da | me] My custom NWN content
ceterum censeo ambulatiuncula esse delen
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