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Read the full topic: Two simple ways to reduce Warezing and increase Sales

Author Two simple ways to reduce Warezing and increase Sales
Georg Zoeller
Senior Technical Designer


Joined: 27 May 2003
From: Austin, TX
Posted: Friday, 28 May 2004 12:13AM
Quote: Posted 05/25/04 19:31:07 (GMT) by Son of Neil

as i said before stuff like this Click Here is imo one of the best ways to prevent warezing.

That's a picture of the Ultima Ascension Dragon Edition, which cost about 120USD at the time it was released. I paid significantly more than that to get one of those in europe. Your average player is not going to shell out much money for a game.

Keep in mind that game prices have been stable stable/lower over the last few years while production costs are significantly up. I recently (about a week after the official release date) bought Splinter Cell, Unreal Tournament and Far Cry for 39 CDN each, thats about 28 USD for a triple-A game. One reason for stable / lower prices is the larger market as games become more mainstream, the other reason are publishers reducing distribution costs by making lighter / small boxes as well as cutting down manufacturing costs.

You will probably still see things like cloth maps, etc in the future, but only in more expensive "special editions".
_________________
georg zoeller
senior rules and systems monkey
[da | me]
My custom NWN content

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