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Read the full topic: Two simple ways to reduce Warezing and increase Sales

Author Two simple ways to reduce Warezing and increase Sales
Derek French
Technical Producer


Joined: 16 Oct 2001
From: Euphoria
Posted: Tuesday, 25 May 2004 05:24PM
Quote: Posted 05/21/04 11:52:57 (GMT) by eyesolated

So, to prevent this, i have two words for you: Global Release.
Always a good idea, but there are consequences for decisions like this. It is also important to understand that this kind of decision is up to the Publisher, not the Developer. It means that once the game is done and in the bag, it gets held until all localization is finished. If the slowest localization takes another 3 months, everyone gets to wait for it. I am not saying that this is a bad thing or that it shouldn't be done, I am just calling out what will happen. Again, its up to the Publisher.
Quote: 
Torture your publisher not to include any means of Copy-Protection
It is also important to understand that this kind of decision is up to the Publisher, not the Developer, as you inferred. We have no control over this decision. It is a key fact that in many markets around the world, the game buyers (the people that place thousand lot orders for the retail store chain) always order an order of magnitude less copies of a game if the game does not include copy protection of some sort. Again, this is up to the Publisher and we may not have any control over this, but trust me when I say I understand the situation.
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Derek French
Technical Producer
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