Georg Zoeller
Senior Technical Designer

Joined: 27 May 2003 From: Austin, TX
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Posted: Friday, 28 May 2004 09:57PM
Your core game framework needs to be built from the start to support a certain size of game areas, modules, worlds, whatever you call it.
A game that supports 1-500 players or 1-1000 areas requires different structuring / systems than a game that runs with 1-20 or 1-50 players or 1-100 areas. It's not as simple as saying: "Build a game that scales indefinitly", because systems that have "unlimited borders" are more complex, and cost significantly more to build and maintain than systems that are build to run well within certain limits and you might very well want to use the additional manpower for things that are more beneficial to your core audience, because those are the ones you are selling the most copies to.
MMORPG architecture is very different from architecture you would use in a story driven game, even if it has multiplayer. _________________ georg zoeller senior rules and systems monkey [da | me] My custom NWN content
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