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Read the full topic: Scripting language - OO?

Author Scripting language - OO?
Georg Zoeller
Senior Technical Designer


Joined: 27 May 2003
From: Austin, TX
Posted: Wednesday, 26 May 2004 04:17PM
Quote: Posted 05/26/04 12:40:22 (GMT) by Gecon

Quote: Posted 05/21/04 23:36:14 (GMT) by Sylvius the Mad
We all have different preferences - I'd always prefer a formal logical structure like Lisp. I'm sure we'll all adapt to whatever BioWare gives us.

No, I won't adapt. I'm sorry but I'm not payed for developing scripts in NWNScript, so I don't see the point in using a language that is simply an insult to my programming skills.

That's a very simplistic view. I would say that "skill" in this case is defined as the ability to apply your knowledge about structures and algorithms with the tools available to you to achieve a result, not the ability to use the most advanced available language. One could argue that it takes "skill" to write code in ASM, even if it is not OO.

Yes, OO would be more comfortable, but is it needed to get the job done? No - BGScript is a good example that you can create an AAA game with a simplistic scripting language (compared to nwscript).
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georg zoeller
senior rules and systems monkey
[da | me]
My custom NWN content

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